I’ve been playing a lot of
Ingress recently. Short form: it’s Google’s augmented reality alien invasion PvP game; you physically go to in-game portals, which correspond with the locations of landmarks, public art, and so on, and perform various actions which lead to creating fields of influence over various areas. The two factions are competing to
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(Oh, and as for Mind Units -- fields over uninhabited water get them too, and in such cases "MU" is referred to as "Mackerel Units". :-)
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I like Mackerel Units.
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I played a bit, but after hitting level 8 my interest has substantially tailed off. Part of it is that I'm mostly lone-wolfing of late. And for now, the weather is cold and my heart belongs to Elite:Dangerous.
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As far as I know, Niantic has very little previous game experience and they didn't intend to make a huge thing out of this; it was an experiment. They made a couple of decisions that result in a game in which it's nearly impossible to build a self-sustaining advantage. This means that solo play can be really tedious. I think it is possible to get results in the (unintended) group context, but entropy is still fierce.
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I suspect both sides are pretty much the same in non-lore terms. I know nice people and jerks on both sides. The canonical advice is to look at your local area and help the underdogs but it's too transient for that to be a sure thing.
Worldwide, Resistance won the most recent multi-month event.
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Smurfs forever!
More seriously, you should play whatever friends close to you play, since being on opposite sides of your close friends can be awkward, given how social the game is.
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Wholly true.
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