Biacsi and I stayed up until 5 am to watch Blizzard announce Diablo 3.
It looks no different than any other hack and slash game, but seriously, when does Blizzard ever innovate? They don't need to. They take tried features and improve upon them.
I never played through Diablo (1 or 2) because I couldn't get past the graphics, but I played Titan Quest, Sacred, and Dungeon Siege and absolutely loved them.
This looks to be the game I've always wanted. A dungeon crawler, but still maintaining some strategy with other players. Yeah, there were dungeons in WoW, but:
1. tooks hours to get a group
2. was not friendly to pick up groups
3. unrealistic AI behavior, and strategies included exploits (i could kill 10 guys in a room, and the other half wouldn't even flinch)
4. most importantly, i couldn't just enter the game, play for a couple of minutes, and leave
I don't want to put this in a better phrase, but Gabay said it. "It's WoW without the boring parts."
To be serious though, Diablo is not WoW's competition, nor will it ever be. They're different games. Having a persistent world like WoW builds a really unique gaming experience. I guess I still have WoW's bitter taste in my mouth after all those months playing. It really isn't a bad game, it just never game me what I wanted.
But from the demo we watched, I love the simplicity of the game, the graphics, the style, and the various, cool classes they'll have available for play. The best part about hack and slash games online is that it plays almost like first person shooter games online. You go in, play with some friends and get out, and the remarkable part is that it takes you an hour at most.
Blizzard comes out with the most solid products (they buried Starcraft Ghost when it didn't meet "their standard"), and I trust they'll put their crack cocaine mix into this game to make it as addicting as any other game they have out now.