So, you may remember that, about a month ago, I started a nWoD mashup game! We had our second session last night after a monthish of hiatus because of cons
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Question here, because I have a thought cogitating but I require further information. In your perfectly flawless ideal world, how would the last battle have played out? The more specifics the better.
I sorta see what you mean about it being like D&D. We hit him, he hits us, repeat. I think the hard thing about the Mask is that a lot of his menace comes from passive things (the damage reduction thing was beastly), so it's harder to really freak people out with descriptions. To use a d&d example, a player might describe how hard his axe cleaves kobolds, but he's less likely to bring his DR -/3 into descriptions.
The other tricky thing is that the guy was so potent on his own that complicating factors (which would have made the fight more dynamic and descriptionful), might well have pushed things over the deep end into the tpk zone. We won in the end, but we had some good rolls and we were tapping into our willpower pretty freely. And even then we all took some good licks.
This is all me brainstorming stuff here, I enjoyed the combat. Just trying to start some discussion.
Yeah, I'd agree with your assessment of the Mask powers. The only one that's neat to talk about is the reveling-in-blood thing.
He had atavism (more animal than man), so I could have used that more in the descriptions. Similarly, I could have described his ducking and weaving and crazy grin and what not better, which would have upped the creepout factor without upping the pain.
Yeah, basically, just: I should have been more descriptive.
I think I thought he was going to kill you at first, so didn't describe it too much cause I didn't want it to look like I was gloating. Then I realized the opposite, and just didn't start describing things.
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I sorta see what you mean about it being like D&D. We hit him, he hits us, repeat. I think the hard thing about the Mask is that a lot of his menace comes from passive things (the damage reduction thing was beastly), so it's harder to really freak people out with descriptions. To use a d&d example, a player might describe how hard his axe cleaves kobolds, but he's less likely to bring his DR -/3 into descriptions.
The other tricky thing is that the guy was so potent on his own that complicating factors (which would have made the fight more dynamic and descriptionful), might well have pushed things over the deep end into the tpk zone. We won in the end, but we had some good rolls and we were tapping into our willpower pretty freely. And even then we all took some good licks.
This is all me brainstorming stuff here, I enjoyed the combat. Just trying to start some discussion.
Reply
Yeah, I'd agree with your assessment of the Mask powers. The only one that's neat to talk about is the reveling-in-blood thing.
He had atavism (more animal than man), so I could have used that more in the descriptions. Similarly, I could have described his ducking and weaving and crazy grin and what not better, which would have upped the creepout factor without upping the pain.
Yeah, basically, just: I should have been more descriptive.
I think I thought he was going to kill you at first, so didn't describe it too much cause I didn't want it to look like I was gloating. Then I realized the opposite, and just didn't start describing things.
Reply
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