I was on deviantART earlier, where I read someone complaining that the character Aile from the game Mega Man ZX really needed more character development
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I'm the very opposite. I never really feel immersed and I don't really project anything into the character, so blank-slate characters tend to just seem bland to me. For this reason I'm not a big fan of silent protagonists.
But I think your experience is more of what the creators hope for, though.
Your reasoning is exactly why Yuuji Horii has made the main character of every Dragon Quest game a nameless silent protagonist. Yuuji Horii also wrote Chrono Trigger, and Crono's similarity to the DQ heroes is no coincidence.
Interesting that you mention Chrono Trigger. That makes me want to revise what I wrote.
Because I was never much of a fan of Crono. I never felt particularly attached to his character.
Maybe it depends on the type of game. CT, being plot-heavy, "already provides" Crono with a role, and makes a blank-slate protagonist even less relatable. But MMZX, being action-heavy, is more immersive in its gameplay style, and thus the blank-slate-ness makes the main character easier to relate to.
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But I think your experience is more of what the creators hope for, though.
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Interesting that you mention Chrono Trigger. That makes me want to revise what I wrote.
Because I was never much of a fan of Crono. I never felt particularly attached to his character.
Maybe it depends on the type of game. CT, being plot-heavy, "already provides" Crono with a role, and makes a blank-slate protagonist even less relatable. But MMZX, being action-heavy, is more immersive in its gameplay style, and thus the blank-slate-ness makes the main character easier to relate to.
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