I think I know why I don't mind blank slate characters in games.

Dec 23, 2008 02:23

I was on deviantART earlier, where I read someone complaining that the character Aile from the game Mega Man ZX really needed more character development ( Read more... )

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son_maximum December 23 2008, 10:00:05 UTC
I'm the very opposite. I never really feel immersed and I don't really project anything into the character, so blank-slate characters tend to just seem bland to me. For this reason I'm not a big fan of silent protagonists.

But I think your experience is more of what the creators hope for, though.

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laszlow December 23 2008, 17:24:34 UTC
Your reasoning is exactly why Yuuji Horii has made the main character of every Dragon Quest game a nameless silent protagonist. Yuuji Horii also wrote Chrono Trigger, and Crono's similarity to the DQ heroes is no coincidence.

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bulby01 December 23 2008, 21:24:50 UTC
Hmm.

Interesting that you mention Chrono Trigger. That makes me want to revise what I wrote.

Because I was never much of a fan of Crono. I never felt particularly attached to his character.

Maybe it depends on the type of game. CT, being plot-heavy, "already provides" Crono with a role, and makes a blank-slate protagonist even less relatable. But MMZX, being action-heavy, is more immersive in its gameplay style, and thus the blank-slate-ness makes the main character easier to relate to.

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