[OOC] HISTORY

Oct 05, 2008 20:18

Name: Adamska Vavilov, AKA Major Ocelot (to the Vohemaros), ADAM (to the Ivonians), and Nikolai Shalashaska (to the Way). ARE YOU CONFUSED YET? YES? GOOD.
Series: Metal Gear Solid (3)
Age: 20
Gender: Male
Position/Ship Radio Ops on the Winding Way

Appearance: Ocelot looks rather like what you'd get if you crossed a disgruntled cowboy with the disgruntled ex-lead of a boy band. His blond hair is cropped very short, and he has sharp, almost permanently furrowed eyebrows. He has narrow blue eyes, rather prominent cheekbones, and a sharp nose. His build is fairly athletic, and he's of slightly above average height. Apart from a pair of cowboy boots (complete with spurs) and a gun belt, both of which he almost always wears, his attire generally depends on who he's working for at the moment. When in Ivona, he wears the standard military uniform, a maroon scarf, a pair of maroon leather gloves, and a maroon beret. Anywhere else, he wears a dark gray vest over a white shirt, dark gray pants, and a red necktie. He also wears a necklace with a bullet on it.

Personality: Ocelot is a puzzle wrapped in a mystery wrapped in an enigma wrapped in a flashy package. He has a tendency to play every side at once whether it's for his own personal gain or simply for his own amusement. He enjoys causing chaos, because he's absolutely certain he can control it to reach the precise outcome he wants. One wouldn't really guess that his mind is constantly plotting at about 500 miles a second from a first impression, though-he's quite brash, seemingly to the point of foolishness, and tends to flounce, preen, over-dramatize, meow, make strange hand gestures, and rattle off facts related to certain jungle cats. Most of these tendencies are an act designed to conceal the fact that he's got a mind like a steel trap, but his tendency toward the dramatic is genuine. He loves hamming it up and tends to live life as though life is an over-the-top spaghetti western written by Machiavelli on crack.

Ocelot also has quite the ego, which doesn't necessarily need stroking as he's already convinced he's the greatest thing to walk the earth, but it helps. He also has a definite cruel streak - when he's killing someone, he likes to play an overly dramatic little game of the Antrim Special (aka Russian Roulette) with them before killing them. When in casual, non-combat situations, he enjoys making people as uncomfortable as possible, often invading personal space and disregarding common courtesies. He does have some standards, though; he doesn't like killing anyone he isn't specifically ordered to kill, especially if they're on the side that he's currently playing for, and he finds torture to be rather tasteless. Well, at the moment, anyway.

He also loves his revolvers a little too much.

Abilities/Weapons: Ocelot has at least two revolvers on him at all times, with which he is an impeccable shot. He's capable of doing all sorts of tricks with them (including spinning and juggling)… and that's not even getting into what he can do when he's actually firing at someone. His aiming skills are borderline improbable, often involving bullets ricocheting around corners and into someone's head/shoulder/vital organ/etc. He also has slight psychic abilities, which allow him to see ghosts and, really, are more of a hindrance otherwise. He's also a quick learner when it comes to physical combat, although he's definitely better at gunslinging.

Ocelot is an excellent actor and liar; really, could one expect him to be able to doublecross even one country if he wasn't? His mind is incredibly sharp, and he's constantly figuring how things will benefit him, how he can push that person's buttons, what his next move is, etc. He's also very good at reading people and figuring out how exactly to push their buttons, making him a natural at interrogation.

Also, he has a lovely singing voice. But it's not like that's ever going to come up, right?

How well can your character hack?: Ocelot received a good deal of education on encrypting and code breaking during his childhood, and he was employed as a code breaker for the Ivonian Intelligence Agency before the journals' inventions, so he became a rather skilled hacker. He can hack medium-level entries with relative ease, but while he doesn't have trouble hacking hard-level entries, it takes him a good deal of time. Of course, he's a nosy bastard, so he gets a good deal of practice.

Weaknesses: Ocelot has a distinct style of gunfighting (picked up from pulp Badlands novels) that really only works well with revolvers. If something comes up that forces him to use another gun, he'll still be able to aim effectively, but his loading techniques often cause his gun to jam at critical moments. He is also very, very human; if you cut him, he will bleed. If you shoot him in the head or any other vital area, he will diealthough you will cause a TIME PARADOX if you do. His slight psychic bent is negligible; he barely even knows about it and hasn't made any effort to learn to use/control them yet, which leaves him open to possession. Weak, ordinary spirits won't be able to possess him, but a vengeful, strong-willed spirit will have very little trouble taking him over.

Ocelot has few psychological weaknesses, but they are rather glaring ones. While most of his youthful foolishness is a ruse, he does have a tendency to be rather cocky. If he faces someone without any prior knowledge of how they fight or how good they are, more often than not he'll underestimate them on the pretext that he can outsmart them. His tendency to make long, overdramatic speeches and/or do flashy tricks with his revolvers stems from this-he knows that someone could Just Shoot Him in the middle of something, but as they never do, he's gotten a bit complacent. He also has trouble genuinely connecting with people and making friends; while he doesn't dislike people in general, he doesn't really see the point of forming real friendships that will, more likely than not, be broken. On that note, his quadruplecrossing tendencies have made him many, many enemies-and with his slight... vulnerability, it's not just the living that pose a danger to him. Also, if he makes one misstep in his intricate web of doublecrossing and fake alliances, it's likely to backfire spectacularly.

History: Some people are said to have been born on the battlefield, although this is only taken literally in a few highly improbable and bizarre cases. Ocelot (or, to use his given name, Adamska) is one of these, which probably explains a lot. The son of a legendary Ivonian soldier and a psychic, his mother performed a do-it-yourself C-section on the battlefield, with bullets flying past. Of course, since the universe happened to hate his parents, he was kidnapped by Vohemaro intelligence officers shortly afterwards. From that point on, Ocelot was raised to be an extremely skilled intelligence agent. He was officially under the care of the Vavilov family, but the only real connection he had with them was that they gave him a bed to sleep in, a place to stash his cowboy novels, and a convenient last name.

While his parentage certainly helped… speed the general military training and process up a bit, he had enough natural talent to justify it. At fifteen, he went on his first covert operations mission, and at sixteen, he worked his way into Ivona's codebreaking division. Instead of keeping with a strict loyalty to Vohemar, he became a full-fledged double agent, making sure to get the right information to the right people. After two years, he defected back to Vohemar while working as a spy for Ivona. Vohemar, knowing nothing of his double-dealings, promoted him for his impressive work, placing him as the commander of the elite Ocelot Unit, one of the divisions of Colvus's militia aimed at human threats slightly more often than the local monsters. He had enough influence that he could easily glean information to send back to Ivona.

Two years went by before a chance encounter occurred that... well, if it didn't change Ocelot's life, it certainly gave someone for him to obsess over. You see, an Ivonian spy with the unfortunate codename Naked Snake was sent on a mission right on the border of Vohemar when he happened to run into a group of Badlands insurgents. Ocelot, having caught wind of the spy's presence, showed up along with the Ocelot Unit, gunned down the insurgents, and, to keep up with his apparent allegiance to Vohemar, attempted to gun down the spy. Things did not go as planned, as Naked Snake managed to take down the entire Ocelot Unit, take down the previously nigh-undefeated Ocelot, and then had the nerve to tell Ocelot that he was 'pretty good,' but he should be using a revolver instead of the gun he had been using at the time.

Really, Ocelot should have been completely infuriated that he failed, but he felt... impressed. Rather like he'd met God, actually. He wanted to wait for another opportunity to fight this Naked Snake face-to-face, but soon, the Kropmork assassinations and the Lunasa bombings occurred, and almost simultaneously both countries that he was working for had decided he'd be better looking for information on whatever group had planned these events. He was to join up with a neutral, civilian ship under an assumed name (Nikolai Shalashaska) and keep going from there. Fortunately, he happened upon an unassuming, cross-continent theater ship by the name of the Winding Way, and really, he'd always wanted to take to the stage at least once.
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