So I was musing upon my last game session (I'm currently running an RQII game, and it rocks!!!) when it occured to me that a game has 'legs' when the players develope their own lexicon. They create phrases or sayings that will last beyond the game. Of course I have an example: Douche-Crane - this is the term the players in my game use to describe
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The same campaign also brought us the phrase "I stab him in the back like a Paladin", a reference to an early game where I took an attack of opportunity on a fleeing goblin, on the grounds that Lawful Good != Lawful Stupid.
In the same campaign, I also had a feat (Gift of Prophecy) which allowed me, once per day, to announce "I knew that was going to happen, and here's what I did to prepare...". I usually phrased this as "It's a good thing I ...". For example, "It's a good thing I bought an Oil of Daylight at the last
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