Hey...a little Gamer Navel Gazing time....

Mar 23, 2012 21:46

So I was musing upon my last game session (I'm currently running an RQII game, and it rocks!!!) when it occured to me that a game has 'legs' when the players develope their own lexicon.  They create phrases or sayings that will last beyond the game. Of course I have an example: Douche-Crane - this is the term the players in my game use to describe ( Read more... )

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maniakes March 27 2012, 23:19:49 UTC
"Dragon-net" -- From a Forgotten Realms game where the GM kept sending us up against baby white dragons at early levels. They kept flying away when we'd almost killed them, which upset us to no end because their corpses are worth a lot of gold as spell components. So eventually, we had some nets custom-made out of chain so we could stop the dragons from escaping. The name's a reference to Stan Freberg's Dragnet parody "St. George and the Dragon-net". Once we had the dragon-net, we found no end of other uses for it.

The same campaign also brought us the phrase "I stab him in the back like a Paladin", a reference to an early game where I took an attack of opportunity on a fleeing goblin, on the grounds that Lawful Good != Lawful Stupid.

In the same campaign, I also had a feat (Gift of Prophecy) which allowed me, once per day, to announce "I knew that was going to happen, and here's what I did to prepare...". I usually phrased this as "It's a good thing I ...". For example, "It's a good thing I bought an Oil of Daylight at the last

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camino_volare March 28 2012, 01:06:22 UTC
In a warped way the Paladin phrase makes perfect sense.

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