[early evening is settling in, so cue the complete darkness of night once again settling over camp like a blanket. in dusk's shadows, you see both cloaked and more normal-looking figures begin making their way through camp, some waving gamely at any onlookers, others giving perfunctory nods. the mismatched cultists march forwards toward an oddly
familiar manor just beyond the lake, which seems to carry an eerie glow from within. some wanderers hang back, looking intently at regular camp residents. these uncloaked strangers vary widely in size, shape, and age, but they all seem to carry a small set
antique syringes by their side.
do you investigate? y/n/doesn't matter, they're approaching you anyway.]
((The cultists' goal tonight is to inject you with viral solution. If you let yourself get stabbed with a syringe, character response can vary from the solution having no effect to sudden onset of a severe flu, your choice.))