Paul asked me to step up and talk about my 4E experiences so far - and I'm happy to do so. You can expect most of this to be the good points, as I'm really happy with the game to date
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Glad you're having fun man. I really want to play, but my schedule doesn't really allow me any social activities these days, and the boys here are all pretty anti-4th Ed anyways :/
We've played a few 'get to know the game' sessions so far. We're digging it. Very fast paced and there very rarely seems a point in time where anyone is lacking in things to do. The game is now very heavily defined as action heavy and plot light. Very much a dungeon crawl game. Which I'm all in favor of.
Honestly, feels a bit like playing Diablo II :D
Now, like any game, the actual components of what transpires are up to the GM and players. So if you like a more RP centric game, that can certainly happen, too, but the system leans heavily towards combat and action on a farily non-stop basis. I'm down with it :D
The Challenge Level system here beats the fuck out of the Encounter Level system in 3E
Making new monsters is seriously five minutes worth of work
No more mind-affecting spell-like abilities
No more low-level wizards blowing their load in the first encounter of the day and then hiding in the corner
Paladins are awesome instead of horrible
No more character sheets with four prestige classes (although that was really my DM's fault)
No more weirdness with magic item enchantment costs.
NO MORE CASTER LEVELS OR COUNTERSPELLING OR SPELL FAILURE! NO MORE SAVE OR DIE (except for that one level 33 demon prince but he doesn't count)! NO MORE XP LOSS FOR ANYTHING EVER! SHIT YEAH!
All this for the low low price of losing most of the Wonderous Items which you can easily recreate yourself (although you'll have to eyeball it, no rules for DMs for inventing new items) and a few Sacred Cows (Fireball no longer scales into absurdity abloo bloo bloo)
Interesting. I currently have one player in my group interested in the 4e experience, and I'd love to oblige him. But 32 is campaigning pretty hard for a Shadowrun game, so it may be a while before we get to it.
Comments 4
Ahh well...
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Honestly, feels a bit like playing Diablo II :D
Now, like any game, the actual components of what transpires are up to the GM and players. So if you like a more RP centric game, that can certainly happen, too, but the system leans heavily towards combat and action on a farily non-stop basis. I'm down with it :D
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The Challenge Level system here beats the fuck out of the Encounter Level system in 3E
Making new monsters is seriously five minutes worth of work
No more mind-affecting spell-like abilities
No more low-level wizards blowing their load in the first encounter of the day and then hiding in the corner
Paladins are awesome instead of horrible
No more character sheets with four prestige classes (although that was really my DM's fault)
No more weirdness with magic item enchantment costs.
NO MORE CASTER LEVELS OR COUNTERSPELLING OR SPELL FAILURE! NO MORE SAVE OR DIE (except for that one level 33 demon prince but he doesn't count)! NO MORE XP LOSS FOR ANYTHING EVER! SHIT YEAH!
All this for the low low price of losing most of the Wonderous Items which you can easily recreate yourself (although you'll have to eyeball it, no rules for DMs for inventing new items) and a few Sacred Cows (Fireball no longer scales into absurdity abloo bloo bloo)
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I'd like to though.
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