Technically a day late, but school commitments and lack of time has had us here at CC_Gamers a bit tied for time. Of course, there are plenty of spoilers ahead in the review (but none so bad they brutally spoil the whole story, moreso just explain the sequence of events). You've been warned :D
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Comments 5
Personally I have a few camera issues and I feel that turning is far to slow, it really doesn't feel right. I know what I like and what I don't like. I don't like the feel of Resident Evil controls I like that the controls are still responsive and tight, very important.
Also I must confess I've never played a game with a Zapping system before this, did some of the other games have a similar system?
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Don't you normally play games that have cameras that move with the characters? ._. Because if that is the case, then that's why you'd have the fixed(ish) cameras.
None of the other BioHazard games have zapping systems, but I've played some other games with a tagging/zapping system. I can't recall any titles at the moment, but yeah.
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Still a fantastic game, don't get me wrong, I just think control-wise RE4 was a step in the right direction. The only reason to set up controls like that is so that it's easier to get confused and thus killed.
Also I have to ask, just how are you meant to use the molotov cocktails? Is it a hold down the button for further type thing, or a fixed power? I tend to hit myself when I try to use them.
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