Camp Surroundings

Nov 25, 2010 16:18

A more detailed explanation of Camp's various landmarks and destinations.

HOUSING

For the most part -- save for custom cabins -- all standard cabins in Camp are one-room cabins with six beds for campers that can be bunked, and one or two larger beds for counselors, depending on the cabin. Other furniture is not standard, although several campers have seen fit to furnish their living space over time. All cabins come with fireplaces and closets and while some may have demi-bathrooms, a camper’s best bet for hygienic purposes are the showers. They are wood cabins. Are they logs? Perhaps this is another one of camp’s great mysteries. These cabins can be found scattered throughout Camp’s central area.

For those who have just arrived, camp has temporary lodging. People are allowed to stay there for up to one month while they try to find a place to stay, before they are magically prevented from remaining there any longer. The lodging itself is simple and has only squashy purple sleeping bags.

The Onsen Inn is situated close to camp’s onsen. Despite the name, it's actually free of charge and has a number of private bedrooms and a huge garden out back. It is two stories, bedrooms upstairs and a main room/kitchen downstairs. All lodgers should contact the owner if they move in.

The Love Hotel, meanwhile, is located quite centrally in Camp, not far from the Mess Hall. Gaudy and glitzy both inside and out, every room is decorated in horribly cheesy porn hotel styles - entailing everything from the ranch room to the Cops ‘N Robbers room. Have a desperate need to sleep in a rotating bed? This is the place for you. After Camp’s grand move to the farmland, it swallowed a barn, which has given it that good old farmhousey feel. Whether seeking a room or just a floor to sleep on in winter, contact the owner. He likes to know his guests.

CAMP LANDMARKS

The mess hall is where everyone eats. It is comprised of two rooms: the hall itself -- pretty straightforward room full of tables and a buffet along one wall -- and the kitchens in the back. The gorillas occasionally enforce the “everyone must wake up at the crack of dawn and eat breakfast” rule. Occasionally. The food is generally served buffet-style, but campers can get stuff from over the counter if a cook is willing and they do not mind the wait. People can borrow the kitchen so long as it's off hours and the staff don't need it right then. There is also a coffee-maker, but it’s prone to breaking and acting up frequently. Behind the kitchen is a walk-in freezer.

A two floor building with a basement and an open roof, the hospital is only a short walk from the Mess Hall. Housing Camp’s finest doctors, nurses, and healers, the hospital boasts such features as a pharmacy, a break room, various rooms and wards, a lounge that includes terrible coffee, showers, a washer-dryer, and a morgue. It’s probably better not to ask why a Camp where no one can die requires a morgue. Various treatments and cures are available at the hospital, but for less common situations there may be a lot of paperwork. Here’s a bonus: knock on the door of a certain broom-closet the wrong way, and it may open a door to somewhere interesting.

The Caves of Despair are always teeming with canon fodder on the top levels, and serious nasties for even the most powerful level 9999 character on the bottom levels. Your all-purpose hunting ground! There are entrances all over camp, hidden under hay bales, behind bookcases, and even mysterious storm doors.

Camp has a library that is well stocked, but some of the books bite or end up in the wrong section. It has couches as well as tables and chairs, and a few rooms in the back.

Open a secret door, or maybe just fall down a hole, and you’ll find yourself in the Underground Laboratories. Consisting of many tunnels, but only a few exits, the labs are filled with lots of esoteric equipment that probably doesn’t work. There might be a few treasures hidden amongst the junk if you take a good look, though. Always take care when venturing too far in the labs, since there are dangerous creatures afoot! Not to mention experimental compounds that might turn you into something unnatural. Despite it being quite dangerous, some people live down there quite happily.

The onsen is more of a watering hole around the edges, with seacows inhabiting it. It is somewhat removed from camp, but there is an actual path that leads to it. Campers are welcome to go there to relax, but there is no male/female divider.

AMENITIES

The showers are separated: boys and girls. Sometimes, blood spews from the taps. They vary in style -- some are prison-style, while others are YMCA. The only consistent thing about each showering facility in camp is that there is no consistency.

The camp laundromat is anything but a convenience. Aside from your money, the machines may eat your clothes or even your hands if one isn’t careful. They’re rusted, dangerous, and loud. Use caution.

There are a variety of other amenities in camp: from bars and restaurants, to tea shops and stores, Camp can sort of provide you with what you want. Check here for a detailed rundown on what Camp has to offer in terms of consumerism.

HAZARDS

There are many hazards in camp, from monsters to viruses to the iconic kraken Marcy who currently perches herself on top of a silo. The camp hazards include but are not limited to:

-Gorillas
-Goats
-Robocows
-Firebreathing ducklings
-Yaoi squirrels
-Psychic toucans
-Robocows
-Zombies
-More zombies
-Marcy
-Boggarts (seasonal)
-Mistletoe (seasonal)
-Love goo
-Zombies (Resident Evil version)
-Dinosaurs (occasionally)

There are also the Camp viruses to contend with. Whether it’s switching your gender, placing you into another person’s body, making you older or younger than you are, or just going ahead and turning you into an animal or stuffed toy if you break the sex rule, Camp likes to dole out plenty of unnatural punishment whenever it gets a chance. Talk to any senior citizen of Camp and they’ll inform you of the usually-ineffectual virus cures.

MOOGLES/DEATH

If a camper dies in camp, they may be brought back immediately depending on if they “saved” at a moogle or not. Moogles are creatures with the power to bring back the dead through preserved states, although the how and why behind it is unknown, and there are conflicting explanations from all over. Otherwise, death is not permanent in camp, and things have a way of simply coming back after a period of time … perhaps ...

PLOT

Ask Biz.
Previous post Next post
Up