Sure, it's all to easy to whine about the complete overdose of SHOOTANS and DAKKA in our current videogame generation, what with a console *built specifically for* a genre of game and the total sales domination of FPS blockbusters like Modern Warfare or dare I say it, Halo. No offense to either of these games (although Halo 2's ending was a
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GG always kinda raped me sideways, but I've thought of giving BB a shot. First off though; Touhou Hisoutensoku.
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And I have never been a big fan of the SF series, and I have played SF4 and I do find it intimidating. Then again, I've been spoiled by GG's air recovery and BB's unique movesets for people. And I do have fun being Noel and comboing people in the corner for 5k+ damage with no option to escape.
And don't taunt the unknown people with Bang's Fu-Rin-Ka-zen.
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BB has a tendency to devolve into poke poke special combo poke distortion, but every character plays differently enough to void those comparisons, because the moves work so well together, as opposed to GG which was so insanely combo heavy that getting caught in one alone probably meant getting looped.
(if you play noel, learn to 6C combo, spamming D will get you punished. A lot.)
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And as for Noel, I've got to work on her 6C combo more, mainly on the throw whiff action. One of my favorite combos is 5A x2-4 > 2C, and then I either go into 3C > (22C)x2 or 2D > 5A > 6B > 6A > 236D (or 236236D with 50% heat). It may not be a 'safe' combo, but it hits for almost 5k damage. And I agree with you on what BB can boil down to, but the uniqueness of all the characters helps void it out.
I do have her BC > 214A combo down pretty well though, even though throws are easy to break out of and not a 'recommended' tactic.
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