Late 20's Crisis

Aug 01, 2007 10:03

It's been a while since I posted, not an apology just a statement.  I don't know why I'm posting this seeing as I could just call all of you and get your opinions but I guess this way might be better seeing as I'll be able to go over your replies instead of just slowly forgetting them in the day to day ( Read more... )

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Comments 6

bightchee August 1 2007, 15:31:24 UTC
If I was speaking for your family I would say finish school and get a teaching job ( ... )

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chaoticangel August 1 2007, 16:13:11 UTC
I guess you don't see it because you don't like roleplaying but making characters and stories is a lot of what I do when I'm on my off time. I even made my own Star Wars roleplaying game and a fantasy roleplaying game when I was younger (Maria will tell you how much shit I got from my cousins for it, e.g. Skill Open Door/Close Door). I'll have to show you the character stories I write when I start a new game; most games give you half or a quarter of a page to write a history, I usually write two pages minimum. There's actually two of them that I've been thinking of expanding into full blown stories because they turned out so well. Anyway I'm not saying that your observation is wrong and I do appreciate it, but there is a side of me that most people don't because like you said I've always excelled in math and technical skills.

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bightchee August 1 2007, 16:48:57 UTC
Go to business school. Learn to sell yourself and your product. Talk to people who do what you want to do. Find out who the people are that know the people who will pay you for your ideas. Treat it the way a waiter will tell people what they "really want to do is act". Spend every free moment not working by soliciting yourself.

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mysteriasylvan August 1 2007, 21:26:47 UTC
As a fellow gamer and someone who works in entertainment I can say that game dev and all related fields are insanely competitive right now: it is the fastest growing entertainment industry and currently creates more profits than the film industry worldwide. I've heard from programmers at Blizzard who got into to for love of games say that they hate their jobs and regularly put in 60 hr weeks fixing bugs. I've heard the same from WoW GMs - it's low paying and boring. There are probably many less entry-level creative positions, but those jobs are probably where it's at for you if you decide to go for it. A friend of Derek's is getting a degree in 3D animation right now (he is a very talented 2D artist). He works full time at Geico and goes to school 4 nights a week. If you can't do something similar you will end up in even more debt and considering that entry level pay sucks and you may have to work for free to get experience via internships...that could be quite miserable. Quality Assurance is cool - people who play games ( ... )

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sanguine37 August 1 2007, 23:39:12 UTC
Word to a lot of what Rhett and Zandrea already said. Taking something you love to do as a hobby and turning it into a career is not always successful because there's generally a lot more to it than we ever consider.

What I recommend for you is to finish those measly 6 credits, and then find something that challenges that big brain of yours. Something that's a puzzle each and every day.

And I know you're really tired of hearing it, but you'd be an excellent teacher. Just a thought to throw out there..

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