Yeah. There's a great deal of humor and creativity in the indie games scene these days. When you don't have to lay out the upfront costs of printing, you can take a lot more risks in publishing offbeat content. I haven't read a lot of them, but I know there's a lot of much narrower concepts (systems tailored to the kind of story the game designer wants to tell with his game) out there than the "big press" games.
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