So i was talking to a friend about Warcraft, and I'm wondering what my other friends think about it? Here is a part of our conversation
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Seems a bizarre complaint. Each story builds on what came before it, and I'm having a hard time thinking of too many things that WoW could draw on from earlier games that don't also appear in WC3.
Such things I can think of, that do in fact appear: *Gnomes *Caer Darrow *Northshire Abbey
Actually, most of Elwynn forest is introduced in WCI, and not revisited much until now. Just people don't remember the names of the locations in previous games, they remember the characters. And the characters are all dead.
Also, the trolls, in their emotes, call on Zul'jin, the forest troll hero of WC2.
In character, this is a little iffy, since Zul'jin is Amani, but the player characters are Darkspear. On the other hand, Zul'jin was the one who first introduced us to Warcraft trolls, and first won so many of our hearts :D
see, i never played WC1, and only played group things on WC2 and never finished the storyline for WC3 since school started to kick my butt right around the time that one came out, so i never really learned the storylines behind the first two to wonder if they were being followed closely or not. But after i posted this last night two things happened: 1) i walked into the inn at Ratchet and read a book that gave me a nicely detalied back story on how the Burning Legion came to be, and 2) i talked to a random NPC who said she was waiting for her master to come back from a trip someplace, she couldn't rember where. What was cool about that was, my alliance charater (i was playing my horde character at this time, i generally play alliance during the day, horde at night) had just gotten a quest earlier in the day to find her master on the other continent from another of his aprentices.
How can you not love continuity and detailing like that? makes me all happy and stuff. :)
As already mentioned, yeah it's gonna draw on 3, just as 3 drew on 2, 2 drew on 1. It's a continuing story arc. Really, WoW could easily have been called WarCraft IV; it's continuing the same story arc, but this time with a persistant world for all players with greater character granularity and development.
It's also long-standing tradition to name servers after characters. For both marketting, familiarity and legal purposes, MMO servers are commonly namned after company-owned characters. Blizzard has a whole treasure-trove of pre-existing characters, and of course they're going to start with names people are more likely going to remember from the previous game. That's just a silly point of contention. There was no ripping involved; ripping would indicate taking something that wasn't theirs, or pulling something from an unrelated product then slapping it on the product in question, neither of which is the case.
something i learned as a lit major is "why be original when you can just yank names for other places and no one will care?" being original is hard! and should be reserved for points where you absolutly cannot help it, and must come up with something new now!. oh, and also, never ever ever plagerize, some one will notice and you ass will be grass real fast...
Comments 6
Such things I can think of, that do in fact appear:
*Gnomes
*Caer Darrow
*Northshire Abbey
Actually, most of Elwynn forest is introduced in WCI, and not revisited much until now. Just people don't remember the names of the locations in previous games, they remember the characters. And the characters are all dead.
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In character, this is a little iffy, since Zul'jin is Amani, but the player characters are Darkspear. On the other hand, Zul'jin was the one who first introduced us to Warcraft trolls, and first won so many of our hearts :D
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1) i walked into the inn at Ratchet and read a book that gave me a nicely detalied back story on how the Burning Legion came to be, and
2) i talked to a random NPC who said she was waiting for her master to come back from a trip someplace, she couldn't rember where. What was cool about that was, my alliance charater (i was playing my horde character at this time, i generally play alliance during the day, horde at night) had just gotten a quest earlier in the day to find her master on the other continent from another of his aprentices.
How can you not love continuity and detailing like that? makes me all happy and stuff. :)
Reply
It's also long-standing tradition to name servers after characters. For both marketting, familiarity and legal purposes, MMO servers are commonly namned after company-owned characters. Blizzard has a whole treasure-trove of pre-existing characters, and of course they're going to start with names people are more likely going to remember from the previous game. That's just a silly point of contention. There was no ripping involved; ripping would indicate taking something that wasn't theirs, or pulling something from an unrelated product then slapping it on the product in question, neither of which is the case.
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