Internal Soundtracks While Self-Destructing in front of Important Kindred

May 23, 2010 22:20

http://www.youtube.com/watch?v=aSU49AFzgtw

I don't know about you guys, but I'm having a whole lot more fun fucking over my own character instead of "trying to win". I highly recommend it. Victories lead to dots on a sheet... failures lead to stories you tell over drinks for

reggie, larp

Leave a comment

Comments 7

sleptonhisarms May 24 2010, 12:23:12 UTC
I play where the story goes. Sometimes for the win, sometimes just to end up having keyboard cat play me out. A few of my characters have met their ends in backrooms when the player knew better than to walk past the threshold in the first place, yet I would take those last steps with my chin up and with dignity. To do any less makes the character into a ghost. Forced to walk the world past the time of their death.

Not the kind of role I'd like to play...

Reply


shannarachyld May 24 2010, 13:21:58 UTC
There is a difference between "letting your character get fucked because it's what the character would do," and "fucking your character over for OOC reasons." Examples of this in the past include: when people get bored of their characters and self destruct, when people get paranoid that others are out to get them OOC, and when people need to move/shelf their character for OOC reasons and can't think of a good reason IC. There is also a difference between "trying to win IC" and "trying to win OOC." Every character should have some self-preservation instinct. I mean, who wouldn't want to stay alive so that they can live another day and achieve their goals? As a player, I think that "finishing the story" is how you "win," whether that is the character reaching their goals, or dying on the way. Losing isn't dying, it's fizzling out and losing your drive, not being able to continue your story, and not being able to play your character to their concept.

Reply


dc_kat May 24 2010, 14:25:53 UTC
I agree with Lucas completely. All I ever want out of my characters is a good story for them, a thing that gives them some meaning or reason. And I realize that doesn't always happen, but its something to strive for. Its an RPG after all, you can't win those, so why do people try?

Reply


longshot27 May 24 2010, 14:31:29 UTC
Really, who hasn't put their character through something that is a personal misery? This is a game of personal horror - and if you are not being personally horrified now and then, you missed something.

Reply


joshwasta May 24 2010, 15:24:21 UTC
Bravo, sir.

It was an amazing scene and something I personally have never seen played before in the time I've LARPed - which is saying something now that I think of it.

-Wasta

Reply


Leave a comment

Up