Starship Valkyrie
The Valkyrie LARP ran at Wyrdcon One, June 12th, 2010. I had worked on the game for many months prior to that date, and I was uncertain whether I would have enough players to run. I decided to prepare two scenarios - in the first, the ship would be run with a skeleton crew because of an accident in space, and then the second
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Anyway, please don't be discouraged by any of these criticisms - overall the game was fabulous and this is nitpicking, I'm just trying to offer some constructive suggestions. If you want to run a campaign, I'm absolutely interested, and if you're seriously thinking about the corporate team-building thing I know a guy who works for these folks that I could put you in touch with.
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Thanks for your analysis. I feel like Valkyrie is a suit of clothes that needs to be fitted properly. It's a nice cut, and it looks nice, but it doesn't fit perfectly yet. I need to tighten things up here and loosen them there.
I would like to talk to your Go Game contact, but maybe not just yet. The game needs to be 'fixed' in some ways before I'd be ready to expose it to a critical outside view.
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