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Jan 03, 2010 05:36

PLOT UPDATE: RELOADED

Phase One Part Three:
The soldiers from the enemy cities are persistent in their mission, sweeping the streets and taking out anyone in their path. While Solace's army joins the battle and seemingly evens the playing field, the hope doesn't last much longer, as the soldiers on the opposing side have one more trick up their sleeves.

From one single airship up above are unleashed a horde of grotesque, violent creatures. As the enemy has little control over the monsters, they will not only attack the citizens of Solace, but enemy soldiers who get too close as well. Therefore, the number of soldiers in each district will lessen if a set of monsters happen to be in the immediate area.

But let it be said that lesser fighters were never too bright.

Details:
Sheesh, where do the bad guys keep getting all these buggers? Roaming loose in the city are several ugly and quite deadly monsters, so be careful, Solace.

Aeralfos: Wings, claws, sword and shield. Quadruple threat in a freaky package.
Chu: Also known as ceiling!Chu, so watch your head. Keep any vials of jelly they leave behind, who knows what they could be useful for?
Skulltula: Arachnophobes, beware. Eight legs and poisonous fangs are scary enough, but these creeps are just as tall as you.
Bandersnatch: Not difficult to defeat, but they're quick and very, very hungry.
Grand Horn: Those huge claws are doing their level best to knock down city buildings, so watch your head for falling bricks.
Unknown: ... self explanatory. Or, alternatively, wtf.

ETC:
If you've other ideas for monsters, drop us a line here with a link to a Wiki page or general info page so others can view their strengths and weaknesses, and fight accordingly. There's still those amulets that can be stolen if your character would like an advantage, but also keep in mind that the collars are still out of whack and making this a very difficult, and likely extremely awkward battle.

And any other questions or concerns can be brought here as well.

* mods

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