HELLO F-LIST. I realize I am terrible at this "make time to actually write things" thing, but I assure you, I still lurk your posts and occasionally pop up to comment. (To which you wonder, "Who's this chick? Was she on my flist?" And to which I reply, "singing_robots friending meme." Just in case.) But, I actually have a question to ask.
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One example of multiple answer puzzles I was thinking about is Atlus' Catherine. From the gameplay videos I've seen, it's rather hard, but there are multiple ways to solve the puzzles, so those who are especially good can get more points.
It looks like I'm going to have to beef up the plot a bit. I wanted to do something like Shadow of the Colossus in terms of plot... but I'm not sure that's going to be enough motivation to play.
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Well, actually that's true about Portal. While the plot of Portal wasn't the heaviest part of the game, the feeling and personality of the game really kept me motivated. As I mentioned in a previous comment, I was thinking something more like Shadow of the Colossus (where the majority of the plot is at the beginning and end with practically nothing in the middle.)
Actually yeah, I guess the most important part is going to be pacing or letting the player get used to the game so that the puzzles aren't so out there.
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