THIS REMINDS ME OF A PUZZLE.

Mar 25, 2011 20:46

HELLO F-LIST.  I realize I am terrible at this "make time to actually write things" thing, but I assure you, I still lurk your posts and occasionally pop up to comment.  (To which you wonder, "Who's this chick?  Was she on my flist?" And to which I reply, "singing_robots friending meme."  Just in case.)  But, I actually have a question to ask.

SO F- ( Read more... )

long rant no one cares about, f-list i need you, games, this reminds me of a puzzle, hurrdurr i like games, pimping in disguise

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Comments 6

yuumeko March 26 2011, 05:53:01 UTC
1. Do you like puzzle games ( ... )

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color_line March 26 2011, 17:56:16 UTC
Ah~ thanks so much for replying. AND BRIAD LOVE. I cannot get over how wonderful that game is. (And I was watching my friend getting all the secrets and all I had to say was: what...? WAIT WHAT.)

One example of multiple answer puzzles I was thinking about is Atlus' Catherine. From the gameplay videos I've seen, it's rather hard, but there are multiple ways to solve the puzzles, so those who are especially good can get more points.

It looks like I'm going to have to beef up the plot a bit. I wanted to do something like Shadow of the Colossus in terms of plot... but I'm not sure that's going to be enough motivation to play.

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yuumeko March 27 2011, 04:10:47 UTC
Well, it doesn't have to be too story-like-- something like Portal honestly kept me motivated to play too, whether it be the snarky dialogue or simply wondering "is there really cake?" Braid's plot was mostly awesome for the crazy abstract plot it had, but not many games did that in the first place.

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xen0glossy March 26 2011, 09:15:47 UTC
1. Do you like puzzle games ( ... )

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color_line March 26 2011, 18:03:27 UTC
First off, thanks for replying! It's so great to see puzzle-game love.

Well, actually that's true about Portal. While the plot of Portal wasn't the heaviest part of the game, the feeling and personality of the game really kept me motivated. As I mentioned in a previous comment, I was thinking something more like Shadow of the Colossus (where the majority of the plot is at the beginning and end with practically nothing in the middle.)

Actually yeah, I guess the most important part is going to be pacing or letting the player get used to the game so that the puzzles aren't so out there.

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yuumeko March 27 2011, 04:11:48 UTC
Oh yes, you put that perfectly when it comes to difficulty! I'd rather go "oh, duh, why didn't I think of that?" than "... christ, how was I supposed to know that?"

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