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Sep 07, 2010 17:44

So I've got a game I've been working on for awhile that seems pretty cool concept wise, but is something that I feel ultimately isn't a me game. It's the Cthulhu in Space game I had discussed previously, but I'm not much of a horror gaming person really. So I'm afraid my lack of progress is due to not really grokking the concept ( Read more... )

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technoir September 8 2010, 23:29:19 UTC
You are a Pulp Gamer at heart. You like two fisted cinematic stories and action. You seem to have an attention to detail, but you don't obsess about accuracy. Your games to be forgiving but not easy, characters being interrelated seems to be a strong theme for you. You like your PC's to be tied to the story in someway. You might look for a way to make that mechanical.

You also seem to enjoy a concept piece. You will come up with the "King Arthur with Giant Mechs" and just iterate that out. I don't think I have ever seen you start with the mechanic, but instead you hit the basic idea first and then try and find a mechanic to fit. Humor seems to be a factor in your games, but very very rarely does it cross into silly. More of a sense of wit, instead of silly.

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chapel_of_words September 11 2010, 19:14:22 UTC
After giving it some thought over the week:

Detailed-Plot driven by Action.
Grand-Arc Stories.
Big-Screen Effects.
Would work well with a driven soundtrack.

Tim C.

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