ENVIRONMENT & ATMOSPHERE

Aug 19, 2010 19:51

This section pertains to the psychological aspects that the city creates in a character. It is to be used as a basic guideline and will note what the current status of the game atmosphere in case you are unsure or forget.

Please note these only pertain to the present timeline. When in the past, these threshold variations do not exist (you have a lot of other problems to worry about, though, so don't fret!)





In addition to the note on the map, a couple other things to be noted:

- white dots are ‘structures’. These are particular significant structures, but are not the only structures within the city. It’s just to give a general idea of the layout.
- Characters will see the “grid” lines just like it is on the map, only in a much fainter color. They have no idea what it means, and we hope players will comply with this and play along once their character ventures into some of the more “dangerous” places. (What’s the fun of it if you don’t play along otherwise?)
- The only other thing that the players can see on this map that the characters cannot are the labels for the “sea” and “the forest” (to the character, it’s blank or just a bunch of weird texture).

You’ve got a lot of exploring to do, so what are you waiting for?

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