Full Name: 1/One
Fandom: 9
Age: Unknown. He is the oldest of the nine and is probably more than a decade old.
Species: Homunculus
Point In Canon: After 2 is put to rest?
Gender: Male
Background: Sometime in the early 1900s, a leading scientist used a combination of science and magic to create a machine known as the Fabrication Machine, or the BRAIN, devised purely of his intellect--sponsored by the state and a somewhat despotic Chancellor, he used alchemy a mystical process to transfer his intelligence and awareness to the machine. It was then seized from him by the Chancellor, by force and against his will. At first it appeared to be the dawn of a new era, as the Fabrication Machine was set to work designing and manufacturing war machines ("machines of peace") in its own image, to be used by the military to "usher in a new era of wealth and prosperity," and for some time it was an overwhelming success. It was not long, however, before the strain grew too much for the BRAIN and the Machine turned on humanity, directing its thousands of drones to attack and destroy everything in their path. Humanity attempted to fight back, but it soon became painfully obvious that they were outmatched, and the people were mowed down by the hundreds and then thousands... seeing the end and recognising his folly, the scientist (formerly a toymaker) set about creating nine tiny homunculi by channelling the pieces of soul into specially constructed bodies. This, he felt, was the only thing he could do; in the creation of these tiny lives, he hoped to salvage the ruins of humanity and reclaim the future after all was lost. After much preparation and designing, he finally set up the device and began his final work. 1, the first and most prototypical of them, was made of rudemintary materials, scrap metal and spare fabric... the first test of the scientist's theory.
It worked.
Upon waking, the first thing his new creation did was writhe free from the scientist's grasp. It squirmed out of his hands, falling to the table below where it picked itself without so much as a backward glance. The scientist was caught off guard, surprised by its stubborn spirit and knowing pride, but spoke quickly, telling 1 his number and his purpose, explaining what was happening to the world and how he'd come to be. 1 and the others, he said, were to survive, to live beyond the final extinction of humanity and (he hoped) carry with them the memory and destiny of humankind. 1, as the first, was to be their protector, using his experience to guide the newer creations while they wait... for the end of the world, it seemed, and, ultimately, for 9. After being released, 1 struggled to pick his way through the world alone, hiding from the chaos and surviving as best he could until he unexpectedly came upon the second of the scientists's creations: a much more sociable (and well made) stitchpunk named 2. After so much time alone, it was a challenge, but as time passed, 1 grew fairly comfortable with his role, learning to steer their course and keep not just one but two of them alive simultaneously in a violent world
1 and 2 were by themselves for an unknown period, and it was some time before they found any others. Eventually, however, they found more--6, 8 and, yes, 7, the latter of whom possessed a strong streak of independence--but they banded together in spite of it, surviving as a group with 1 as the leader by virtue of experience and knowledge.
It was harder, at least for 1, who was suddenly responsible for so many lives besides his own, and they scrambled to make it intact through the constant conflict, utilising whatever they could find to protect themselves in the chaos as the machine churned out more and more of its mechanical forces, mowing down humanity and advancing, tirelessly... until, eventually, it developed a new weapon: a biochemical one, capable of poisoning the land and its inhabitants by the hundreds, to be unleashed by its drones in pressure-packed canisters.
The gas killed everything.
Humans and animals, trees and plants, insects and even microorganisms fell before it--and as the world grew silent, bodies lay where they had fallen, blackening where the blood pooled and congealed, but never rotting... even the bacteria were dead.
In the middle of all this, they (or rather 7) finally found the missing numbers: 3, 4, and 5 were discovered in the midst of a battlefield and led back by 7; they were ushered under their current shelter, an abandoned helmet that the group was using to cover themselves while they escaped the chaos. As they moved, however, a mortar explosion rocked the ground, throwing them forward, and 5 was knocked down, falling behind. 1 was forced to make a quick decision: and, in the chaos, he chose survival. They would leave him, to come back later--and, indeed, started to, but 2 ran back for him, forcing 1 to stop while his partner searched out the fallen 5. In the interim, however, 5 was badly injured by shrapnel, losing his left eye, and both he and 2 were nearly crushed by machine... they were saved by 7, who intervened just in time before helping them back, giving 1 a dark look as they carried 5 back in under the helmet. Then, all together again, they trundled off, turning their backs on the destruction behind them.
Eventually, 1 found them sanctuary--a cathedral, in fact, the ruined shell of Notre Dame, where they remained in hiding, waiting for the war to end... and, eventually, the world around them fell silent. They lived there in relative peace, leaving rarely, sheltering... until, one day, a new danger came upon them. A vicious, deadly combination of bone and metal, it became known as the Beast; 1 had begun to grow a bit obsessive, even controlling, in the intervening years, refusing to let anyone in or out of the cathedral (or allowing them do much of anything) without his approval, and with the advent of this new threat upon their lives, however, he imposed a total lockdown, demanding that no one do anything without his express permission. 7, however, would have none of it. They fought; at first it was small things, arguments and spats, but as their conflicts became more frequent, the violence and anger escalated, increasing in intsenity until it was a near-constant clash of wills and personalities, spurred on by the close quarters and frustration of both parties at the perceived (and in one case, literal) inability of the other to see their chosen point of view. Eventually, it came to a head, and after one particularly violent fight, 7 lost her temper completely. She left, taking 3 and 4 along with her.
And with this, he enacted a new rule.
Anyone who left the cathedral without his permission, for whatever reason, was to be considered dead. There was no reconsideration, no questioning--they were gone, irretrievable, without possibility of return. In addition to preventing anyone from taking off after 7, 3, and 4, it passed that no one could question any of 1's orders, his word effectively becoming absolute law. Anyone who tried was punished severely--usually by verbal castigation, but increasingly by having further priveleges revoked or minor physical abuse (courtesy of 8.) Anyone who tried was punished severely--usually by verbal castigation, but increasingly by having further priveleges revoked or minor physical abuse (courtesy of 8.) Despite this, 2's own nature continued to push him to explore, including a growing amount of investigation that veered towards their purposes and the source of their creation... a curiosity that brought him more and more often into conflict with 1.
1 became increasingly frustrated with 2's questions, his curiosities and interferences... and, eventually, he convinced himself to do the unthinkable: for the sake of their continued survival, to maintain the ignorance and livelihood of the others under his command, he would have to send 2 out to die. I feel obliged to stop here and explain that 1 most likely managed to persuade himself of this not in spite of any feelings he might have had about 2 but because of them--imminently aware of his own sympathies and lingering connections with 2, 1 eventually led himself to believe that any protests or objections his mind came up with were weaknesses in himself and that the interest of true objectivity required him to push forward, ignoring any desires or hesitations he might have had and leading him to rationalise his ability to sacrifice 2: sometimes one must be sacrificed for the good of many. This was a gradual thing, but accustomed to making hard decisions, 1 deliberately ignored and overwrote the fundamental objections of his heart and conscience to convince himself of the righteousness of his decision, over-rationalising to the point where it seemed necessary. Complicated, messy, and, yeah, I get some free angst from it. Anyway!
In the interest of brevity, I'm linking
this. Forgive me, but this has already run rather long, and I'm taking him post-canon, so... yeah. Shortcut.
Personality: From Wikipedia: As the oldest of the group, he is the self-declared leader (though not all agree with his leadership, which leads to some conflicts). He ostensibly sent 2 out to scout, but may have hoped that he would be killed in the process. 1 is stubborn, irritable and cowardly. He has set down rules which he expects the others to follow. He frequently quarrels with 9. 1 wears a red cape that has a red jewel attached, and carries a bishop's mitre and crosier as symbols of authority. However, as he loses these things throughout the film, he becomes braver, and shows his change of character when he sacrifices himself to help 9 destroy the Fabrication Machine.
...well. It's a start.
1 is... complicated. He is described in film commentary as "the old general," "a good wartime leader but a poor peacetime one," and is the oldest of the nine, the leader and protector of his group, relying on his intellect and greater experience instead of physical prowess to usher them out of the chaos and into sanctuary... or at least what he imagines their sanctuary must be. Proud, manipulative, and cunning, 1 is in control and intends to keep it that way, even at the cost of whatever sentiments or personal feelings he must excise to do so. His life has been harsh, and it's hardened him, making him mean, suspicious, fearful, and judgemental--even harsher, some might say, than the truths and dangers of the world that he means to keep the others from. 1 knows the most about their existence, about the scientist and their creation, as well as their intended purpose in the world to come--it does not sit well with him, and motivates much of his secrecy about their condition; he is deeply bitter about this knowledge and openly resents it, opposing what he has seen and experienced and the fact that his existence, like everyone else's, hinges entirely on humanity's failings and the scientist's expectation of them, that they should be restitution for humanity's failure. In canon he says "They left us nothing... nothing. Why do we have to right their wrongs?"
This, ultimately, is his greatest and bitterest objection, and he deliberately and purposefully works to prevent anyone else from discovering what he knows, weaving complex webs of lies and barring discussion of the forbidden subjects to achieve this end. It is as though he believes that refusing to let them do so will allow them to continue to live in 'peace,' without sacrificing themselves or their existences in the name of humanity's salvation.
And he keeps his secrets far too well.
In personal encounters, 1 is confident, callous, proud, standoffish, and often... well, maybe mean is too harsh. Let's just try "a jerk." A perfectionist to the core, 1 refuses to show weakness or even sympathy beyond his fears, denying any and all vulnerabilities and feelings he may have. His role as a leader takes priority over his identity as a person. He is critical and cold, and although he's mellowed somewhat since his canon's beginning, he is still constantly establishing and re-establishing his superiority, control, and/or independence from or over whoever he speaks to, often with very little effort and just as often often completely subconsciously. He is irritable and curt, if not downright short-tempered, and while he can be defused fairly readily given the right circumstances, his personality is not wired for interpersonal accomodations or relationships, and it shows quite readily in any attempt to hold a civil discourse.
1's leadership defines everything he does, everything he is, everything he works for and aspires to be; it shapes him, drives him forward, motivates his thoughts, his nature, and, ultimately, might be what breaks him. Being tasked with their protection and leadership has put a great strain on him personally, and it shows: his lack of control over the individual actions of the others around him has made him sharp-tongued and critical, paranoid, often seemingly callous or even cruel. A deep vein of bitterness and resentment runs through him, and it is his good intentions that get most distorted in his attempts to lead and separate himself, both physically and psychologically. Intensely private, he deliberately and pointedly keeps all of his personal thoughts, preferences, opinions, and feelings bottled up, shutting them away from the rest of the world and often preferring to ignore them completely. Feelings are unnecessary for his role, and he does his best to avoid their influence. Oddly, and perhaps paradoxically, he is very expressive--theatrical might be the best word for it; he uses grand gestures and dramatic language to make his point clear, often speaking with his face and body as much as with his voice, and he is not above grandstanding or even outright staging on rare occasions. He has even been known to utilise props or demonstrations, and on rare occasions may set things up ahead of time, if circumstances allow it. In argument, he is incisive, scathing, and much prefers to undercut the point of anyone contesting him rather than trying to take the high road--and in fact, it is his road or none at all, "my road or the high road" as the saying goes. He is a formidable and cruel opponent, and spares nothing to get his point across.
Ironically, 1 is self-conscious, and eminently aware that without the others, he is, ultimately, nothing--he cannot lead without a group--and he actually has a bit of a complex, particularly regarding himself: being the first among them comes with more than just greater experience and greater responsibility. He is burdened with the knowledge that he would otherwise not have, and often wishes he did not--and yet he must, and how else could he act on it, could he protect them from the terrible truth? He is, of them, the most imperfect. He is crudely made, almost prototypical, and he is aware of it, leading to great efforts on his part to ensure that no one sees any difficulties he might have, usually utilising 8 or some form of physical or psychological intimidation to distract from possible questioning or notice. He does genuinely believe he is the most fit for leadership, however, and from this stems much of his frustration in their resistance to his control.
What kind of things will they be bringing with them? Other than clothes based on his homunculus design and a hat, I'd like for him to have a human-sized version of the staff he carries early in the film. It gets lost fairly early in canon and he technically shouldn't be carrying it, but I think it would ease the transition between homunculus and human (for example, walking), as well as offer his ego a slight crutch. Which he probably needs.
Abilities: As a human, 1 loses pretty much all of the physical advantages he once had, such as being made of metal. In fact, by being made human, he gains the ability to feel pain, the need for air and food, the ability to bleed to death, and a nice addition fo arthritis to round things out. His greatest strengths, however, are his intelligence and experience. He is a leader, extraordinarily resourceful and very cunning, capable of both great improvisation and great reason; he's capable of thinking both on the defencive and offencive, even if he is prone to choosing the former... or even outright flight. In short, 1 is a thinker, a planner. It's what he does, and he does it very well. He is determined, he is driven, and he is nothing if not effective. His cunning, insight and manipulative tendencies make him quite adept at reading (and controlling) people, so that he often gets what he wants--he is not above using others, especially others who are not part of his group: that is to say, anyone who is not a stitchpunk. He spares little for sentiment and is, by now, so hardened to and familiar with death, chaos, and apocalyptic conditions that one might say that it is his element. He watched the world end around him--humanity was destroyed. Life itself ceased to be. He may be superficially afraid of most things, but it takes a great deal to seriously affect him--or even make him pause. It's practically home. He has one goal: survival. Beyond that, all else is extraneous.