FS: Stage 1 [Locked to Mission Buddies]

Jun 20, 2010 13:41

[With Jean's disappearance, X himself has taken over the commanding duties for the prison break. After giving everyone some time to rest, he's called them back to finish discussing what to do.

X himself is pacing around the hologram, helmet back on and looking deep in thought. He's already deep in Commander Mode, especially considering that they can't afford to wait much longer.]

[There's a large dry erase board hanging on the wall, with X's graceful and neat handwriting in print along it. Seems he's archived everything that he's spoken to the individuals about. He's also written and drawn in different colors of maker::

X: I'll have myself arrested, and free myself from the prison cell to unlock the doors from the inside. While everyone handles distracting the guards, I'll work on getting the prisoners to the safe spot. If needed, I will also join in the fighting. I'll command the mission until everyone is safely outside of the prison. (There's a small map drawn in black of one side of the prison to the right of the message, with said "safe spot" circled in red)

Blondie: Handle acquiring the train, along with driving it. When close to the border, load the dynamite and set it to run off the tracks. While hijacking the train until everyone is off near the border, command is delegated to you.

Barty: You handle the potions we need, as well as dividing them up between us all to carry if needed. I'll also trust you to carry my armor in for me. Once we're inside, try to do what you can to offset their magic, if possible, or at least use yours to assist us.

Remember to avoid causalities if at all possible, and do not kill those who truthfully surrender: our job is to get our allies and ourselves out safely, not to create a useless bloodbath. However, the lives of ourselves and the prisoners come above the lives of our enemies, so do what you think necessary to protect both yourself and them.]

fandom smash

Next post
Up