OOC Information:
Name: Rayne
Age: 20
AIM: ladyphantomhive
MSN: N/A
Y!M: N/A
E-MAIL: raynehargreaves@gmail.com
Are you new? If not, list your current characters: No. I currently have
linkingmemories.
IC Information:
Name: Aqua
Fandom: Kingdom Hearts: Birth by Sleep
Timeline: Midway through the Final Episode.
Age: 18
Appearance:
Abilities: Aqua's abilities lie primarily in her high leveled magic spells. They vary from elemental and status effect magic to bomb spells and healing magic. Everything she is capable of is in
this walkthrough guide under "Command Melding", and is labeled with an 'A'. Her Keyblade
Brightcrest is the means by which she channels this magic. It is also the weapon that she uses to deliver physical blows in combat. Her combat strategy is naturally centered around her magic instead of her physical might, though it would be would be dangerous to underestimate her strength. Her agility, as well, is much better than average-- Aqua can perform cartwheels and midair dashes with ease, and incorporates acrobatics into several of her move sets.
The Keyblade also allows her several other special abilities: Shotlocks and Command Styles. Shotlocks are a lock-on ability that allow Aqua to target and attack a group of enemies. Aqua's special Shotlock is the
Lightbloom, which allows her to fire blasts of magic at her targets.
Command Styles are activated when Aqua uses certain magic spells or moves-- once activated, her attack and magic power are enhanced according to the spells or moves that she used to activate the Command Style. The Command Styles available to her are Spellweaver, Firestorm, Thunderbolt, Diamond Dust, Ghost Drive, Bladecharge, and Sky Climber.
With all of these abilities, Aqua is capable of a wide variety of attacks during combat, making her fighting style extremely versatile. It allows her to search for and exploit weaknesses in an enemy's attack pattern, and often gives her the upper hand when she plans tactical maneuvers. It also seems that she is capable of performing small but powerful protective spells, as evidenced by the charm she placed on Kairi's necklace which would lead the younger girl to another's light if she were ever in trouble.
Personality: [ the girl ] Having lived with Terra and Ven for much of her life, she has many of the dispositions that act as a happy medium between the former's rough and determined mannerisms and the latter's carefree and eager to please attitude. She is, for instance, quite responsible and level-headed, with an intuition that tunes into others' feelings and emotions...most of the time. Aqua is also a logical and analytical realist, and possesses a strong sense of right and wrong. These characteristics are balanced with her kind, caring nature and the sisterly affection and concern she has for her friends, especially Terra and Ven. She is unwaveringly loyal to them, as well as anyone else she places in her confidence and high esteem. And most importantly, and somewhat unfortunately, she is more than willing to give all of herself to them if they need her to.
[ the knight ] In many ways, Aqua embodies the title of 'knight' perfectly. She protects what she deems precious and important, fighting tooth and nail for it, though always through honest means and by the strength of her own person. Her journey around the various worlds has given her a very low sense of discrimination or prejudice as well. After seeing everyone and everything from princesses to fairy godmothers to aliens to talking animals, she is well-aware of the diverse peoples that exist out in the worlds beyond hers. She conducts herself in a polite and respectful way whenever she meets someone new because of this, regardless of their appearance. However, her strong sense of right and wrong often come into play when she decides who to trust. Her views can sometimes rub others the wrong way, and at times Aqua may seem too unbending or stubborn.
[ the student ] For all of these strong-headed and strong-willed personality traits, there are some parts of Aqua that are less than that. She is stubborn and fights against doubts she may have about herself or others that go against her set beliefs-- like, for example, the issue of Terra's darkness. But in her darkest moments, Aqua can be more uncertain than she lets on, and it can sometimes affect her more than she realizes. Having lived most of her life a warrior, being confronted with unfamiliar practices that are relatively normal for others also bring up an aspect of self-consciousness in her. She becomes shy, almost hesitant, and in those instances seeks approval from others as she goes through the motions, treating most of the event like a lesson instead of an adventure. In that sense, while Aqua is a strong woman and is more than capable of taking care of herself, she still has a lot of more 'training' to do before she starts learning to let go and live. Then again, she wasn't given much time to do that before a slew of hardships and hard decisions were thrust upon her.
History: (How did your character get to be who they are today? Remeember, not everyone will know your fandom. Two paragraphs or more please.)
Roleplay Sample - Log: (Written in third person, past tense, any setting [Changed 6/25! - 'any canon setting - or Facility based.'] )
Roleplay Sample - Journal: (Written in first person, IC, as though it were a journal entry.)
This game includes horrible mental and physical torture of your character. After reading the rules/faq for clarification, how do you expect your character to handle this and continue to function?
Questions? Comments? Crazed and creative statements? Those go here.