OOC / App for theoregontrail

Oct 29, 2011 14:20

PLAYER
NAME/NICKNAME: Funk
AGE: 25
PERSONAL LJ: cftfic
TIMEZONE: UTC+08:00 (basically the opposite of EST)
EMAIL ADDRESS: cantfakethefunk at gmail
IM SCREENNAME AND SERVICE: Funkadelict7of11 (AIM)

CHARACTER
NAME: Marquise Spinneret Mindfang

AGE: Unknown. As a high-blood troll, Mindfang's natural life is measured in hundreds of sweeps (one sweep is a little bit over two years) - she says her prophesied killer won't even be born for centuries. Given this kind of lifespan, we have no idea how old she is when she writes her journal. An estimated human equivalent might be her late 30s.

FANDOM/MEDIUM: Homestuck / Comics

CANON PULL-POINT: After escaping the court, receiving a replacement arm from Executor Darkleer, and writing the final entry in her journal.

ABILITIES: In flashbacks to the events seen in her journal, Mindfang is shown to be an incredibly capable combatant who was able to defeat a giant monstrosity on her own with one missing arm. She is a skilled leader (essentially the captain of a pirate fleet) and an expert manipulator who excels at reading the intentions and emotions of others. However, her manipulation is not merely limited to influencing the opinions of others with words and deeds alone - Mindfang is shown to have the capability to quite literally mind control people in the same way that her descendant Vriska can, being able to control their thoughts and actions directly. She is significantly more skilled with the power than her descendant, having had many more sweeps to perfect its use, and is shown using it to manipulate an entire mob of trolls to turn their rage on someone else.

While higher-blood trolls have a natural resistance to her mental manipulation, any troll with jade blood and below - at the very least - is susceptible. Humans may also be vulnerable too, not even being on the hemospectrum. At the very least, Mindfang can replicate Vriska's ability to induce (and remove) sleep in humans.

Mindfang also possesses a single robot arm in replacement of her missing left one, granting her a bit more strength than she would ordinarily have with a biological limb. She also used to possess the power of Vision Eightfold - sight so powerful that she could look through impenetrable objects - but lost this ability when she lost her left eye. She is also very, very lucky. Most of the time.

CHARACTER BACKGROUND: Here. This is all the information currently known about Mindfang; while she is easily the most fleshed-out of the Ancestors, she is long dead by the time the story of Homestuck takes place and her story is only told in excerpts from her journal.

CHARACTER PERSONALITY: Marquise Spinneret Mindfang is the leader of one of the most notorious bands of gambligants (think pirate gamblers) on the seas of Alternia, and her personality might be just what you'd expect from that title. Mindfang is intelligent, bold, and confident as a leader, sure of herself and her abilities. She is also very cruel and calculating in her machinations - she is ruthless and looks out for herself first and foremost (or perhaps for herself *only*) and rarely shows mercy or clemency to others unless she gets something out of it. Very few things are sacred to her, unless they are hers. And even then, she only cares until she gets bored; she showed no sympathy for the probable death of her onetime lover because he had grown uninteresting.

She is very fond of playing games with others, and these are as cruel as any of her other hobbies - she was fond of indulging herself in romantic dalliances with lower-class slaves captured by the man she was in a hate-relationship with, partly because she wanted to find a true partner and partly because she knew it made the man furious (and this despite the clear division in troll society between a *romantic* relationship as we humans know it, and a hate-romantic one). In one such encounter (the only one related), Mindfang clearly enjoys the slave's hesitation and fear, and uses her mind-control ability just enough to intentionally confuse the slave as to what she's being forced to do and what she is doing of her own will, purely for the sake of making her all the more afraid. And this is to a person that Mindfang was wondering if she could possibly fall in love with. (Not to mention that it's sexual assault in the first place).

One of Mindfang's strongest flaws - that is, assuming you don't consider cruelty and an absolute lack of empathy for the suffering of others flaws - is her pride. Upon learning that the Highbloods have sent an agent after her, Mindfang dismisses her neophyte pursuer as a little threat because of her lack of experience, and doesn't spare her another thought... that is, of course, until the Neophyte descends upon her fleet with a giant dragon, destroys Mindfang's ships, takes her left arm and eye, and with it her Vision Eightfold. This would have been Mindfang's final undoing if it weren't for her resourcefulness, mind control abilities, and aforementioned ruthlessness. After this experience, she tempers her arrogance somewhat, but she still remains a fiercely prideful person.

Despite her intelligence and ruthless, calculating nature, Mindfang is also a gambligant, which means she enjoys relying on fate, luck, and the roll of the dice - quite literally, in that last case. While shown to be competent with a sword/cane, her weapon of choice is a set of eight dice, which when rolled will unleash an attack based on the result. There is a total of 16,777,216 possible results from a single roll of her Fluorite Octet, and they range from the useless to the impossibly devastating.

Still, even if she is content to leave many things up to fate, Mindfang isn't above trying to influence the roll of the (proverbial, not literal) die in her own interests. For some time, she was in possession of a mysterious artifact that, when paired with her Vision Eightfold, enabled her to see the future - however, Mindfang eventually came to see this fortune-teller as a hindrance rather than a blessing. Of course, this was after she lost her Vision and could no longer use it, so it's possible that it's simply a form of sour grapes for her.

Though Mindfang is ruthless and cruel, she is hardly a brute. In fact, judging by her journal she is actually very thoughtful and verbose, prone to reflection and consideration about the state of things. This does not mean she actually *cares* about the state or thoughts of others, but she thinks more than a little bit about them. She's curious and reflective, not empathetic.

Mindfang is a free spirit, and plans to live her life satisfying her urges and living by her own interests, unbound by the rules of others who would impose it on her. Just because she knows her ultimate fate - or rather, she knows the name of the man who would love her (and kill her) - doesn't mean she can't enjoy herself on the way there.

WORLD: Mindfang comes from the troll home planet of Alternia. By the time of Homestuck, the Alternian trolls are off on an intergalactic conquest - however, at the time Mindfang wrote her journal, the setting seemed to be similar to the Golden Age of Sail and Piracy, with wooden ships and the like. Centuries are said to have passed before the time of intergalactic conquest, but it's not clear what sort of technology existed in Mindfang's era - she does replace one of her arms with an advanced-seeming robotic replica, after all.

In short: Trolls and their planet sure are weird.

OCCUPATION: Mindfang will be a merchant.

SAMPLES
THIRD PERSON: Well. This was unexpected. Entirely so, really, and that was all the more disconcerting given the great pains she took to plot a course through the stormy seas of life and poorly extended metaphors. But if she was the sort of person who allowed herself to be undermined by the unexpected, unforeseen and generally surprising, then Marquise Spinneret Mindfang wouldn't have made a very good gam8ligant, now would she? The winds blow as they please, but you're the one who rides them.

It's funny, actually. To think that they would tell her that she was a mere merchant. True, she was a bit of an entrepreneur once upon a time, but it was never with her own money. Merchants were some of her favorite prey, though - the greedy and the defenseless. She left more of them rotting with the remainder of their slightly-less-ill-gotten-gains on the ocean floor than she could remember. Than she cared to remember, anyway. Was this karmic, then? A meaningful twist of fate, meant to punish her for her misdeeds?

Of course not. How could anyone in a place like this, so far from Alternia, possibly know a thing about her? The tales and whispers of the escapades and deeds of the dread gam8ligant Mindfang reached far, to be sure, but this seemed... unlikely. Improbable. Laughable, even.

Part of her chafed at being given an order - the only drum she danced to was her own - but the order itself? ...she didn't mind it, interestingly enough. She was to go west - to roam, to travel, to sail a different sea that happened to be on land this time. True, it was an order, but it was an order to go find her own freedom and to triumph over the challenges presented to her.

And really, how could Spinneret Mindfang turn down an offer like that?
FIRST PERSON: Well, well, well.
What a fascin8ing game we have here 8efore us. Told to travel, are we? To roam with the wind at our 8ack in search of a new home. What a remarka8le request. It certainly doesn't sound too good to 8e true or anything.
8ut I can't help 8ut wonder. You're all playing this game - and whatever you might think, it can't 8e anything 8ut a game - for what? 8ecause some8ody told you to? What could you hope to ever get 8y this?
Fame? Fortune?
Fun?

And how can you know those people in these rickety little wagons with you could possi8ly want the same thing? If the journey is anywhere near as treacherous as we were lead to 8elieve, are you sure you can trust your companions with your life? without the slightest shred of dou8t?

Don't 8e idiots.

Think a8out it. Think a8out them.

You'll thank me l8er.

NOTES: Like her descendant Vriska, Mindfang habitually replaces the letter "b" with the letter 8, as well as using it where a part of a word might sound like "eight." For instance, irritate = irrit8, wait = w8, and so on. It's possible that she also shares Vriska's habit of inserting 8s wh8re th8y d8n't bel8ng when she gets emotional or flustered, but Mindfang is pretty hard to rattle.

I will also be providing permissions/opt-out posts for those who don't want to put up with Mindfang's troll-text in text communications.

oregon trail, app, ooc

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