What rhymes with Bevel? (D&D post)

May 23, 2006 21:01

The experience rewards for the encounters you have survived so far, including story rewards, total out to 4000 exp each. The savvy mathematicians out there will notice that, for those of you who have not spent any exp on item creation, you just leveled. Congratulations ( Read more... )

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Comments 58

zaneak May 24 2006, 08:33:52 UTC
Devil?

0) Nope ( :.( )
1) 39/47, with no attribute damage, so I'll be fine after a good night's sleep
2) After detecting the indicated magical auras, I'll float the gourd over to me (not touching it, in case it has more body-infesting insects) and examine the symbols to see if I can decipher them. I'll also examine a bug body to see what I can make of it.
3) I'll be in the middlish part of the line.
4) No opinion

(What are seven (and six) league boot? I'm guessing they aren't like boots of striding, since they aren't magical?)

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zaneak May 24 2006, 08:39:54 UTC
Oh, and I'll try to determine the specifics of the magical auras. Going down the line my spellcraft checks are 7+7=14, 9+7=16, 12+7=19, and 17+7=24.

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crumbling_tower May 24 2006, 09:17:37 UTC
Six and seven league boots are boots designed to last for an explicitly stated amount of wear, as measured in distance. So they are just different qualities of boot.

The rags from the archer's body are recognizable as a Funeral Shroud, a magical item that destroys a corpse. Usually they are used in places that have problems with the restless dead or necromancers. It has a fading aura of necromancy.

The sword has a moderate aura of transmutation.

The gourd likewise has an aura of transmutation, as well as abjuration. The symbols appear to be similar to those used in a magic circle against evil, inward focused.

The wheel of cheese has an aura of illusion. It appears that the smell of the cheese is artificially enhanced.

The bugs are big, have teeth, and their carapaces are almost metallic. even dead, they radiate evil.

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Revel? jhira May 24 2006, 10:33:25 UTC
0-yay I leveled

1-yay 3 hp this level for a total of 43 hp

2-Oulah will scout around the immediate area, checking the areas where we first spotted the giant, the archer and the gourd wielder, attempting to discern if their arrival was magical or natural.
Oulah will also grab whatever gear is not taken by others and stow it on his person.

3-Oulah will take a position in the front tracking with all of the skill available to him.

4- Oulah would like to arrive at the bandit camp in the evening.

track roll-2+13+2=17

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Re: Revel? crumbling_tower May 29 2006, 21:07:14 UTC
It appears that the Giant, archer, and the person who dropped the gourd all were here before revealing themselves, likely cloaked in invisibility.

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stumpyid May 24 2006, 15:55:48 UTC
0) No (I'm assuming I started at level 8 + 0 xp)

1) 0/101

2) I will slump on the ground, winded. After some healing and recovering from my rage, I will recover my hammer that I dropped to charge the giant. After that, I will quietly reflect on the battle, trying to imagine what my mentor Jayk would have told me of my strengths and weaknesses.

3) I lead beside Oulah, as I am the guide but not a tracker. I will attempt to spot any dangers, useful features, or aid in any way I can using my knowledge of the desert (survival roll 27 [18(roll)+8(skill ranks)+1(wis)])

4) I am happy to attak at any time, as I have dark-vision. If any of the party expresses doubt about being able to see in the darkness during an attack, I will side with their wishes and suggest we attack at first light.

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warlordpompey May 28 2006, 17:11:00 UTC
I thought we began in the middle of level 8?

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crumbling_tower May 29 2006, 21:07:51 UTC
You are correct

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alythana May 24 2006, 22:07:35 UTC
Dishevel!

0) Nope
1) 9/41 hp after changing back into a person assuming I get my 8 healing hp from this change; I am at 5/13 dexterity due to the effect of the poison.
2) I will drink one of my own Potions of Neutralize Poison, and offer my second dose to anyone in the group who may still need it.
3) I will resume my usual position at the rear of the caravan.
4) Since I see well in the dark, I would be fine with attacking in the evening, particularily if delaying our attack until morning would require us to camp dangerously near the bandits.

My survival check for tracking 3 :( +12+2=17

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alythana May 27 2006, 19:03:27 UTC
And Therkahn is at 21/49 hp.

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jhira May 25 2006, 22:17:42 UTC
Oulah will drop to one knee and call his wolf too him, as the creature limps over Oulah will drape an arm around its neck and check him for particularly bad injuries. Oulah will make distressed, attention gthering noises, in an attempt to get the attention of someone with some healing abilities.

The wolf will need something like 25? hp in healing.
Josh do you have stats for my wolf or you want me to finally make some?

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