Considering that we're starting with 2Ed - and that seems reputedly the worst of all the editions of the L5R RPG - I'm wondering about this as a concept...
Raises mean that the player can choose to take a risk on board for the possibility of a greater gain; in the specific, voluntarily raising the Target Number (TN) of an action - making their life
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Oh, and there is no such thing as a Soft Raise in a duel. A focus would be a Hard Raise, every time. Except maybe for some weird-ass killer duelling school technique that does not exist... yet.
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