1. Its EA. I refuse to play ANY EA games because of their predatory nature. they have destroyed many, many, many prominent, profitable, and innovative companies over the years just to get their hands on their I.P. I know one right off the top of my head: Origin. They snagged their I.P, shit canned the employees, and dissolved the company in '04.
2. Product activation. About 2 weeks ago I pulled out my copy of Dark Forces that came out in '95. It took a bit of tweaking but I got it to run in Vista. Anyone care to guess if in 2021 if I'm going to be able to activate my copy of Spore, or if I'll have to buy the anniversary edition?
so I may rent this game if it comes to a console. But I'm not putting any money in the pockets of EA at this point.
Hello, I realize I'm posting a response to your comment half a year after you posted it, but I saw what you wrote about EA and Origin, and thought I'd share a bit of the early history after Origin was hired. I won't tell it myself, I'll just relay a few quotes on the early EA-Origin relationship, taken from The Escapist magazine's October 2005 article, The Conquest of Origin.
Origin's employees on the early years after the purchase:
Spector: "For the first couple of years, EA's acquisition of Origin changed the place for the better in nearly every way. EA brought some much needed structure to our product greenlight and development processes. And we certainly got bigger budgets! We were able to do more and cooler things than we'd been able to do before. In most ways, though, EA gave us a lot of rope - enough to hang ourselves, as it turned out!"
Garriott: "We doubled the size of the company from 200 to 400 that first year. We went from 5-10 projects to 10-20, and staffed those projects almost entirely with inexperienced people. It
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Which I thing somewhat proves my original theory on big companies. Corporations are not inherently evil. Nor, typically, are individual people. It is similar to a crowd mentality. Groups of people act differently then a single person. Larger companies act differently then a smaller company as well
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ansrihardul is my name
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1. Its EA. I refuse to play ANY EA games because of their predatory nature. they have destroyed many, many, many prominent, profitable, and innovative companies over the years just to get their hands on their I.P. I know one right off the top of my head: Origin. They snagged their I.P, shit canned the employees, and dissolved the company in '04.
2. Product activation. About 2 weeks ago I pulled out my copy of Dark Forces that came out in '95. It took a bit of tweaking but I got it to run in Vista. Anyone care to guess if in 2021 if I'm going to be able to activate my copy of Spore, or if I'll have to buy the anniversary edition?
so I may rent this game if it comes to a console. But I'm not putting any money in the pockets of EA at this point.
Reply
Origin's employees on the early years after the purchase:
Spector: "For the first couple of years, EA's acquisition of Origin changed the place for the better in nearly every way. EA brought some much needed structure to our product greenlight and development processes. And we certainly got bigger budgets! We were able to do more and cooler things than we'd been able to do before. In most ways, though, EA gave us a lot of rope - enough to hang ourselves, as it turned out!"
Garriott: "We doubled the size of the company from 200 to 400 that first year. We went from 5-10 projects to 10-20, and staffed those projects almost entirely with inexperienced people. It ( ... )
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