She's not great. She would be a really good character if a couple of her normals were changed a little bit, but as it is it's really hard to pressure with her. You basically have to trick the opponent into thinking you're dangerous before you can really apply pressure. Until then you have to really fish for hits, and make sure to capitalize on any mistake your opponent makes.
The problem is that Unlimited Rawrgna is programmed to be computer-good, which is to say, "I do Volcanic Viper within a frame of you being open". The only way I was able to beat him with Hazamachan was Oruborosing myself over there to smack him, which he didn't know how to deal with for some reason.
Haven't played it too much; it seems like a pretty cool guy. It feels like online play quality is worse, but that might just be the fact that I've been playing Hazama only. And Hazaman has rough timing on some of his combos.
tl;dr: 5b 3c 241.d c 5c j.c c c c c j.c c c c c 241b
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The zoning characters don't feel nearly as broken in this game. They have a harder time keeping you out.
Would you like to get together and play it sometime?
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Having Unlimited Ragna as the boss of arcade mode isn't very fair.
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tl;dr: 5b 3c 241.d c 5c j.c c c c c j.c c c c c 241b
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How's Hazama overall? Last I heard his damage was not through the roof, but the CH potential from his Johnny's-old-6K super was balling.
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