(Untitled)

Mar 22, 2011 03:50

I made some Atarish still art today:


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dauntless March 24 2011, 04:37:24 UTC
Does Atari really count as 8-bit?

Some folks decided to make some hideous games for the 2600 that used back ground elements as the player instead of sprites, so more sophisticated art could be used. So the crap moves extremely chunkily and ah god my eyes.

The rectangular pixels with the (S)NES resolutions kind of annoy me for some reason. They're like 33% wider than tall? Ick.

Oh oh, the first console! The Channel F! I read about it and it made me lul - it only has three foreground colors, Red Green and Blue. And White, if you draw on a black background. It is adorable. And someone wrote a version of Pac-Man for it that's better than the official 2600 one. Pac-Man 2600 kind of enrages me. The guy who wrote this abomination is a millionaire.

I like it when I write comments longer than really seems sane. I think this may be part of why I can not interface well with the norms.

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dauntless March 25 2011, 04:01:15 UTC
Uh, the port of Pooyan is definitely one. A really good bad example of it is also this kid's demo of Super Mario Brothers. Chunky monkeys.

I suppose it makes sense when you wanna get around the one color per vertical line limitation. The rainbow sprites that makes everyone on the system look like the guy from Pitfall weren't even intended - Combat was about the scope of what they expected everything to look. But as the laser beam draws sprites, its color could be changed on the fly. I find it fascinating for some reason. I find the distorted crappy map versions of the guys I made above kind of adorable too for some reason.

The abominatuthor got $0.10 per copy printed. They burned 10 million copies. In 1981. The guy is sitting on at least a couple million, which is a hella lot better than most of his peers came close to reaching.

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