There was another big issue that a lot of Crystal Towers 2 players raised - either directly asking me about it or just when talking about the game on forums and so on - and that was the absolutely godawful camera. As difficult as it might be to believe for those who were made nauseous by its intense swinging around, I spent a lot of time adjusting
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1) Making the resting position somewhat closer to center would alleviate the burden of just how far the camera has to travel when it's changing direction in the first place. I'm not saying keep the player character directly centered at all times, of course--you're right about that looking artificial, plus you'll generally need to see more of where you're going than of what's behind you anyway. But he could perhaps be at least a little closer than that! (Maybe ( ... )
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In any case, this is definitely looking better and better all the time.
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