I've finished my first pass through the updated game! The new version is completable from start to finish now and it's really been helped by the screen size change. So far I've talked about the graphical updates for Crystal Towers 2, but there were also some things about the gameplay that needed addressing. So let's talk about how the magic system
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Though, are Double Jump, Dash, Teleport, and Draw the only four always-on abilities to be converted in this manner? All of those are excellent and I can't thank you enough for them, of course :) but I would make an argument that something should be done about the "oh, fine, let me pause and bring out the spell just to cast it once and put it back" inconvenience potential of Lock, especially since the doors respawn and you have to do it every time.
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At the moment I think I'm leaving it with those four spells as abilities, and you can set up shortcuts to deal with the rest, but if it becomes an issue I can re-examine it.
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For Lock, it'd probably make the most sense to just have it auto-cast itself when you approach a door; for Launch, maybe stand in the launchpad, hold Down so the game knows you're trying to Launch rather than Boost, and press Use.
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