The Unbelievable MGS5

Oct 16, 2015 14:15


I've been playing loads of Metal Gear Solid 5 recently - the new entry to the series is a weird combination of stealth gameplay and X-Com: Terror from the Deep, making you responsible for a lot of base management and resource gathering while being free to roam on a horse around a war-torn environment taking missions and side quests. Listening to ( Read more... )

metal gear solid, games

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premchaia October 16 2015, 20:29:47 UTC

I…

… hmm.



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kjorteo October 17 2015, 00:44:08 UTC
Here are my complete wild guesses! The six things that are true are bold; the rest is italicized. I'm sure I'm way off, but I'm going to go ahead and embarrass myself with how completely wrong I am anyway because why not.

You start the game in an underground government bunker, where Big Boss has been kept in an experimental suspended animation process following the events of Peace Walker. In the first interactive sections, you can walk around listening to conversations through an analogue stick-controlled cybernetic ear implant which was given to him somewhere along the years, learning through overhearing dialogue that the location is part of a group that's implied to be the Patriots, and that many of your former base-mates from Peace Walker have been subjected to experiments in mind control - the head of the experimentation group heavily hinted as being Psycho Mantis.

Before you can act, the complex is suddenly shaken by the footsteps of a bipedal robot stalking nearby, and you have to make your escape during the confusion while ( ... )

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