KING'S QUEST 3: PART 1
kjorteo has been doing
a great playthrough of the Dagger of Amon Ra recently (and also up to three years ago), walking through the game and finding out where it succeeds and (far more often) fails as a mystery and an adventure game. I'd eventually like to do something along the same lines for the game that came before it, The
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I'm also strangely flattered at Wolf Heimlich. ;) Though considering the way they went out of their way not to let you know you were making progress with capturing him, perhaps Barney would have worked, too ( ... )
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You and I both know I hate most of Sierra's design decisions, but the game really does do a good job of being oppressive starting right from the first second - you know that you're being watched, and that missteps will involve punishment or worse. Now that I'm thinking about it I think that I knew Mannannannan's schedule from briefly playing the VGA remake of this game, which I'll have to go back to after finishing this. Without knowing that, it would definitely be frightening to misstep with the fear of him coming back at any moment - especially as there's no way to tell when it's even close, short of looking at the debug screen which I'll bring up in an entry later.
His bedroom really is bizarrely frilly - it wasn't even really a restriction of the EGA palette that it was like that, he could have gone with a more darkly evil red or black!
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