Quick, use the map and teleport back to the mountain! If that doesn't work, then I'm out of ideas.
This strikes me as the sort of game that would be downright incredible with one of those fan-made VGA remakes that do away with the "you forgot the thing two chapters ago so you're stuck now" unwinnable states and the so on. There are so many instances of effective mood-setting, good graphics, and other such gems all buried beneath the outer shell of someone inexplicably thinking "make the player keep trying something that usually fails until a low random chance it works actually happens, with no indication that they're on the right track until then" is acceptable puzzle design.
“Ahhh… *F7* Push Wizard. No, he doesn't-doesn't seem to care. … uh, I can't think of any-I, um-can I use-inventory? Circle of Winds… no, I don't think you use them from here.”
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This strikes me as the sort of game that would be downright incredible with one of those fan-made VGA remakes that do away with the "you forgot the thing two chapters ago so you're stuck now" unwinnable states and the so on. There are so many instances of effective mood-setting, good graphics, and other such gems all buried beneath the outer shell of someone inexplicably thinking "make the player keep trying something that usually fails until a low random chance it works actually happens, with no indication that they're on the right track until then" is acceptable puzzle design.
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“Ahhh… *F7* Push Wizard. No, he doesn't-doesn't seem to care. … uh, I can't think of any-I, um-can I use-inventory? Circle of Winds… no, I don't think you use them from here.”
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