Time to Fight

Mar 11, 2009 21:56

*audio post, barks off a list of orders that mun is too military stupid to even think of right now (I hate when my characters know more than me), followed by a rough snort and the sound of a gun magazine clicking into place*

Let's do this. Move out!

[OOC: Duo's been given Master Chief's abilities. Feel free to say he 'drafted' you into his mini- ( Read more... )

ou: master chief/john, *plot, +econtra, power change

Leave a comment

Comments 4

l3puffy_pants March 12 2009, 04:13:01 UTC
Duo, don't be stupid.

[ooc: Trowa no longer understands military speech but will not admit it because of his newfound (overblown) 'pride'.]

Reply

deaths_pilot March 12 2009, 04:46:28 UTC
What's stupid about it? We need to make an offensive. This needs to work. We should take advantage of it while we can.

Reply

l3puffy_pants March 12 2009, 23:56:09 UTC
You shouldn't make a move until your 100% sure you're going to win. Otherwise it's just embarrassing. At the least, do reconnaissance first. But if you want to look like an idiot in front of everyone, then go ahead.

Reply

deaths_pilot March 13 2009, 23:40:27 UTC
Well, if you've got something to offer in the way of intel, I'm all ears. In the meantime, we don't know how long we're going to have any kind of opening here, so we need to take advantage of it while we can. Some of them are down. There's a weakness we need to exploit.

Reply


Leave a comment

Up