[Character Name] Kay Faraday
[Canon] Ace Attorney
[Point Taken from Canon] After Ace Attorney Investigations 1
[Age] 17
[Gender] F
[Sexual Orientation] Heterosexual
[Eye Color] Dark green
[Hair Color] Black
[Height] 163cm (about 64.17 inches, translating to 5 feet, 4.17 inches)
[Other] N/A
[Clothing]
HOLD IT! [Background] You're better off looking through
this, but beware of Investigations 2 spoilers!
[Personality] - brb copy-pasta from app
Kay is a cheerful girl with an indomitable spirit, always smiling, cracking jokes, or simply poking fun at the situation at hand. In fact, she can poke fun at almost anything, which leads people to wonder whether or not she's taking serious things as seriously as she should - and which can become annoying. Sometimes her discussions can veer off course, such as while examining evidence or a crime scene. She'll wonder about topics she stumbles upon, or even try to tie everything she says or does to being a thief, but more on that later. With her level of eagerness, she is always ready to try anything, to jump into any situation with her eyes closed - which, of course, can do more harm than good. Kay can be impulsive and easily distracted, but she'll try to get back to business. As for her impulses...well, there are certain things that can trigger them and blind her to reason, leading her into trouble. While she is smart and can catch on to plot developments, she tends to not think things through as thoroughly as she should, and of course, will need a little push and some explanations. Cleverness and resourcefulness does not necessarily make one a genius, after all.
As the Yatagarasu, Kay takes her role very seriously. She is driven by the pursuit of justice and upholds the ideals her father did when he was the first Yatagarasu. Because of her great confidence in her goals and the nobility of her title, she does not hesitate to introduce herself as a Great Thief even within earshot of detectives, Interpol agents and prosecutors. And if anyone freaks out (because really, you wouldn't declare yourself a thief in front of people who will instantly associate thievery with crime and everything in between), Kay is quick to explain that she only steals the truth. Although of course, as many of her jokes center around her stealing something or another as well as the appraisal of a certain item's monetary value, it can be hard to tell whether she's still pulling your leg or if she really has her eye on tangible wealth. But during the course of the game, Kay really doesn't make off with anything, not even evidence. She'll claim to have stolen lines, roles, poses, speaking styles and tactics, though, and emphasize that her only target is the truth. Besides, she hasn't exactly gone on a heist of her own yet, denoting that she still has a long way to go to become truly great as she makes the Yatagarasu out to be. However, her bravery is one thing to be commended; she must certainly be aware of the dangers a vigilante will be facing after finding out that her father was one, yet she chose to carry on the legacy as the second Yatagarasu. Even after her life was in jeopardy at one point, she showed no signs of turning in her three-legged raven badge and decided to keep on going after the final case.
But even as a thief, Kay has certainly done her part in solving two criminal cases (three if we include the case seven years ago where she was, in a manner of speaking, a victim). Despite her hyper attitude, she's more than willing to lend a hand with a smile on her face and a little wit, and will do her best to keep up with the flow of the investigation. While Kay's logic may not be as sound and leaves a lot to be desired, she certainly tries and has her own eureka moments. Unlike the stereotypical lone wolf thief, she sticks by her friends and colleagues, finding ways to keep the pursuit of the truth going. Despite her friendly demeanor and her generally cheery disposition, Kay does not necessarily get along with everyone. Some people may find her annoying, nosy and getting in the way, but that doesn't stop her. For example, she insisted on tagging along with Miles Edgeworth on his investigation of a kidnapping case despite his attempts to keep her away (especially with her also insisting that she's the Great Thief Yatagarasu), but in the end helped him solve the case. Not only that, whenever people are down on their luck and are on the verge of giving up, Kay is often that perky voice that urges people to keep moving forward, as she herself does the same.
She has been through a lot in the past, but Kay doesn't let that get in the way of her present - with the exception of that one moment when she wanted to confront her father's murderer and ended up being held hostage momentarily. A classic example of impulse overriding reason.
[Specialties/Abilities] Kay is physically fit enough to run fast (she can certainly outrun a man nine years older than she is), jump down from considerable heights (higher than she is, like those lockers in The Kidnapped Turnabout) and land properly without hurting herself. She has also mentioned a fondness for the dropkick (and she has delivered one in canon at the age of ten), suggesting that she can probably defend herself should the need arise, albeit crudely. At the very least, she has the tenacity for defense.
Besides her athleticism, she's also got a few mental tricks up her sleeve as well. Kay can pull off a bluff when she has to and keep up with logical deductions made during investigations - although sometimes she'll need a foothold or two along the way and definitions of those big words. While she's no genius, she's clever enough to figure out some ways to make use of her surroundings and available resources to her advantage if she puts her mind to it. Well, one would have to be pretty smart to operate Little Thief, a portable device that can create holographic simulations of people, items and places with the correct data input.
She also likes to mimic people at times; she can be pretty good at it.
[Affection] As she's very much focused on her goal of stealing the truth and bringing JUSTICE TO THE WORLD, I doubt Kay has any time for relationships, so these will either take AGES AND AGES to develop or not at all. But your characters are more than free to have...well, crushes or one-sided feelings, and can hug or kiss (on the cheek is...okay, but we can discuss any lip-locking) her or any of that (just...um, not anything that will fall under sexual harassment. She WILL fight back if she feels threatened or harassed). However, I don't RP pr0n, and typically I don't RP any relationships.
[Fighting] Kay won't pick a fight unless you're seriously asking for it - that is, once you push her over the edge. Insult her dad? If she's had enough, she WILL run over and teach you a lesson. Pick on her friends? If you don't stop when she's already shaking her fist, you might just get a dropkick. Kay HAS mentioned "the good ol' dropkick" and has apparently dished out her fair share of them (even when she was only ten, yes), and she's generally fit enough to at least try to hold her own in a fight. However, her impulsive nature also means she may end up leaving openings your character can use to their advantage.
Of course, if we're talking about a fight where one character will be left seriously injured or even dead - and especially if said character is Kay herself - let's talk about it first.
[Other Permissions] Telepathic characters can read her mind, and fourth-wallers can certainly try and convince her that she's a video game character if they so desire.
[Other Facts] I promise she won't steal anything. But if you want her to play a trick on your character and make off with something of theirs, hit me up for a plan!