Campaigns are a good thing. Jeremy's kind of died, and it wasn't that great to begin with. The concept was good, the execution was not. Too linear. "We want to go this way." "You can't, you have to go towards the smoke."
We're still looking for players in John's D&D game if your interested. We're playing our second session today around 5 or so, actually. If you are interested AIM me (Teddust4) or John (uugengiven).
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My biggest complaint is that, as you said, they're too linear, and the line is never goddamn clear!
Can't have a linear adventure if you don't direct the players.
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Can't make it today; got plans.
When's the next one?
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