value

Jul 05, 2006 22:30

after three to four weeks of doing simple line work, with an emphasis on negative space and proportion, we graduated to value drawing today.

this is the first valued charcoal drawing i've done in at least four years, and, for the first time in a long time, i'm pleased with what i've done.


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Comments 9

caffocker July 6 2006, 04:17:34 UTC
looking good.

if I could offer advice for the future, concentrate more on what you know rather than what you see. It looks as though you're trying to copy shapes of value rather than trying to understand WHY they exist and where they should fall.

Remember that you will never be able to copy what you can see, but you can accurately replicate it.

The forms are looking solid, though, well done.

also I would have gone all black on the bg rather than haloing the objects. Kind of restricts eye movement.

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derherrwill July 6 2006, 04:56:29 UTC
concentrate more on what you know rather than what you see
problem here being, i have no idea how light does what it does. this, however, can be remedied (and, after staring at the top side of that box and having no idea where the fuck the shadows were hiding, needs to be).

Remember that you will never be able to copy what you can see, but you can accurately replicate it.
in the sense that my eyes are pretty shitty at detecting a range of values in a) shadows and b) highlights etc., but if i know my opticks i don't have to rely so heavily on my less-than-adequate perception?

re: bg
same here, but, as this is just practice, i figured i'd save the charcoal. the halo worked well enough to get the shades pretty close. but, yeah, now that you mention it, it's pretty annoying to look at.

thanks for the feedback.

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caffocker July 6 2006, 05:18:47 UTC
well, you know that light casts shadows, and you know where it's coming from, and you know what the forms look like. That's enough info to replicate a light source without directly copying what you see.

Keep in mind there are always dark sides and light sides to objects, and the different materials are going to come with how you show the value relationships. Transparent, shiny objects generally have hard shadows with bright highlights, while duller objects reflect less light and will have a simpler value range with softer edges.

http://www.itchy-animation.co.uk/light.htm

I'm pretty sure you sent that to me at one point, it's a great thing to study.

Drawing is faking, always. You are trying to project a 3d image into a 2d plane, and a lot of things that your eyes see need to be simplified for the viewer to take in the illusion.

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hasalittlelamb July 6 2006, 05:02:04 UTC
why are you not online when i am (i.e. RIGHT NOW)?

tell me schedule so that we can have lunch and happiness together.
happiness = afternoon / evening

moremoremore

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graaaaace July 6 2006, 05:37:22 UTC
<3~!

When you need more supplies, just ask! I've got plenty and plenty to share.

Your work looks great! Very cool contrasts, cool effect. Reminds me of someone's work...but can't think of whom.

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graaaaace July 6 2006, 05:39:12 UTC
actually, the contrast looks a lot like stuff andres morantes did. =)
but his work had a harsher tone, i think,

either way...both have strong presence.

peas! ^_^\/

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gordonisking July 6 2006, 13:54:42 UTC
I like this post.

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frogged210 July 8 2006, 00:56:27 UTC
like the drawing

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