(no subject)

Feb 09, 2011 23:19



[Who knows where you were headed, or why you were headed there, but suddenly, you find yourself standing in a big room. It's monstrous, with a ceiling so high that it disappears into a sea of black. The floor is made to resemble a giant chess board. It's marble, and checkered black and white, with each tile about six feet by six feet.]

[Down one length of the room, there is an army of white chess pieces. Down the other side, black. The pieces are tall, nearly six and a half feet, and despite the fact that they look like marble, they're actually rather light. Easy to move.]

[Because this is a game, you see. It wouldn't do to have chess pieces you can't move.]

[Don't feel like playing? Too bad. It appears as though the room isn't going to give you any choice. That door you just walked through is gone now, and all that's left is a wall. The only way to move is forward, and the only way to move forward is to play.]

[Standing in the center of the room, with one foot on a black tile and the other on a white one, is a Fourteenth an Allen, wearing a General's coat. Despite being trapped here as well, he's surveying the game with an amused sort of glint in his eyes.]

[Shall we play a game?]

[[Note: Black chess pieces in play will crumble into either Akuma, or fake versions of the Noah. White chess pieces will crumble into either Akuma, or fake versions of Exorcists. Said pieces will attack their opposites (see: Wizarding chess) when it's time to knock a piece off the board.

Also, it isn't necessary that anyone play a complete game with Allen. Games may be forfeited, allowing the door to open again, or they can just have the pieces kill each other until there's nothing left. Everything is fair game!]]

the fourteenth (dualmelody)

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