Of the tabletop games I have played - D&D has 6, WoD has 9, Shadowrun has 9 too, Dark Heresy has 9 again, Cortex has 6 and FATE doesn't really have any definable, but still has them if you chose to make it part of your character.
Long ago, a friend of mine said something that effected my thinking along the lines of, "Roleplaying games need
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That's also why I don't like IQ and Charisma type scores, as these are nearly always situational and need Storyteller input when that question is asked.
So stats. Something to reflect how much physical power the character can deliver. Something to reflect how robust the character is. Something to reflect how agile the character is. Something to reflect how mentally resilient the character is. stats beyond that are optional and usually tailored to the systems little quirks.
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