If you've played Oblivion on a decent computer or Xbox360 you might have noticed the nice curvy, bumpy sides of cave walls (among other places
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What you want is plain normal mappingdjscantronJuly 9 2006, 20:03:14 UTC
pretty much every games uses it on eveything now because with parallax mapping, basicly, the more depth you add to it the smaller amout of angles and situations it looks good on. Thats why parallax mapping is pretty much exclusivly used on brick and walls and never people or anything else.
for plain normal mapping see doom3, halo1/2, riddick,CoD2(sorry) and anything in oblivion not parallax mapped that still looks bumpy.
Comments 5
IT LOOK EVEN BETTER!!!!! Than when the're fucking sticking out!!!!!!!!!!!!
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I may just be picky, but something between the two would be perfect for me.
Yet, they both look amazing to me.
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basicly, the more depth you add to it the smaller amout of angles and situations it looks good on. Thats why parallax mapping is pretty much exclusivly used on brick and walls and never people or anything else.
for plain normal mapping see doom3, halo1/2, riddick,CoD2(sorry) and anything in oblivion not parallax mapped that still looks bumpy.
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