Interesting reading, particularly your thoughts on how the genre could be improved. What always fascinated me about JRPGs was that most of the mechanical conventions in the early games basically started as answers to technological limitations (random battles, turn-based combat, static enemies, etc.) and future games basically took what were compromise solutions in many cases (particularly random battles) and sort of enshrined them instead of really trying to refine them
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I've been having that problem w/ most video games of late. I don't know if it's because I'm starting to outgrow video games, or I'm starting to tire of the same old formulas and cliches being rehashed over and over again. Or maybe it's because I don't have as much free time as I used to, and I haven't been giving more modern games enough time to draw my interest and develop, or I haven't had the patience to stick with them
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I have a lot of the same feelings. It's hard to look at the classics objectively since (of course) one of the reasons we loved them is because the genre was novel
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