Mun
Name: Ara
Livejournal Username:
mangosherbetE-mail: flutterspark@gmail.com
AIM/MSN: Sickie Beaver @ AIM
Timezone: UTC+9
Current Characters in Route: Squall 'Leon' Leonhart
Character
Name: Junpei Iori
Series: SMT: Persona 3 (Portable--Female Protag)
Timeline: Taken from September 4th 2009.
Canon Resource Links:
Here, have a wiki. Affiliation: Trainer.
Personality:
Junpei plays a double role in Persona 3: for the members of the ‘Specialized Extracurricular Execution Squad’, he’s the funny man, there to crack wise and diffuse tension when things start looking grim. For the player, however, it’s clear that Junpei’s main function is to bring the audience into the story by being the only normal teenager amongst a gang of surly orphans, billionaire heiresses, dogs, magical robots and boxing champs. And being a normal teenager is what Junpei does best.
Every time Junpei opens his mouth, does something, or otherwise appears on screen, the audience is reminded of how much of a sixteen-year-old he is. He likes hitting on cute chicks (and failing), hates studying, doesn’t pay attention in class, is brash and loud and obnoxious. He loves video games and television and ramen. He thinks of himself as a ladies man when in reality he’s anything but. Junpei’s room is in such a tremendously messy state that team-mate Mitsuru calls the police thinking someone has broken in and trashed it. He has a bit of a one-track-mind at times, but that’s what happens when you’re sixteen--and sometimes he even manages to drag his hapless male friends along on some harebrained scheme to nab girls, like peeping in the hot springs or a flirting contest on the beach. It’s like he sometimes makes a conscious effort appear dense--to be honest, he is kind of dense--and he definitely doesn’t think before opening his mouth. When you first meet Junpei, one thing is clear: what you see is what you get.
While Junpei is the type to wear his heart on his sleeve, a lot of his loud exterior hides a much more quiet, introspective personality. He secretly harbours quite a bit of self-doubt and a very low self-esteem, both of which cause him to act rashly in an effort to prove himself as strong and capable. When Minako (MShe) gets promoted to leader of the team, Junpei becomes more and more jealous. Because he perceives SEES/Tartarus battles as his only real skill--he tells Chidori that the Dark Hour is when he ‘feels alive’--he feels he should get more recognition. In the MShe storyline, womanizing also plays a part, with Junpei commenting on how Minako’s promotion is a double disappointment because ‘she’s just a girl, too’. Over time, he eventually realizes the error of his ways and becomes rather protective of Minako and his female team-mates, going so far as to help Minako investigate some dubious photos circulating at school. The photos only show the girls in their locker room, in their gym clothes, but apparently Junpei finds this insulting enough to go after the pervert who took them.
SEES makes Junpei feel good about himself, which at that point in his life is a rare thing, and he honestly enjoys playing the hero. ‘Play’ being the operative word here--for the better part of the story, Junpei tends to act like Tartarus is one big video game in which he is the main character. He feels more and more distant from the rest of the world, feeling that things are ‘boring’ and that there’s a ‘wall’ between SEES and the other kids at Gekkoukan High. It’s only when things start getting serious--deathly serious--that Junpei suddenly realizes that there’s more than just hit points and mana at stake. It becomes increasingly apparent that Junpei’s attempts to keep an empty-headed air are mainly because his thoughts are too grim for him to handle.
Junpei joins SEES almost by accident; team-mate Akihiko finds him sobbing in a convenience store, freaking out over his first experience of the Dark Hour. The reason why he’s in there in the first place is because he’s run away from his violent, alcoholic father. Having no “real friends”, as he puts it--only good acquaintances--he subsequently has nowhere to go, so he opts to hang out at an all-hours convenience store. This is telling; even though Junpei is a lovable kind of person, it’s clear that he doesn’t immediately let people in. It takes Minako quite a bit of effort and dedication (max social link) to get him to really open up about his dad and to finally admit that confronting his problems scares the ever-living daylights out of him. He doesn’t let the future bog him down, either--at one point he brings it up in conversation, then immediately dismisses it, stating that he ‘doesn’t want to think about it’. Junpei is a firm believer in magical thinking. If he ignores it, it’ll go away eventually, right?
Chidori and Minako are the two most important people to him--the girl he loves and his best friend, respectively. Around Chidori he tries to put his best foot forward, and actively pursues her; with Minako he’s his usual goofy self, letting her do all the pushing and prodding to get him to open up. Afterwards come the other members of SEES, Yukari at the top of that list. He and Yukari have an easy dynamic, where she calls him ‘Stupei’ and puts him in his place, and he teases her and calls her ‘Yuka-tan’, a very childish nickname. It’s clear he strongly respects Akihiko, as well, admiring his dedication and physical training regimen--but not so much as not to involve the older boy in his crazy schemes. (Poor Akihiko.) Junpei lives for his true friends, and for them he would die.
All in all, Junpei’s a bit of a clown, with a good heart and a good conscience, despite appearances. He doesn’t smoke, definitely doesn’t drink, and deeply cherishes his buddies. He’s a good guy to have around if you need a laugh or a shoulder to cry on, and even if he’s not always the most reliable, he gives his best shot for the people he cares about.
Strengths/Weaknesses:
+ Junpei has great people skills! He’s really easy to get on with.
+ He’s very street-smart.
+ He’s athletic, and in the same vein, has battle experience.
+ He’s creative and adaptable.
+ He can be really determined when he decides he’s going to do something.
+ He knows pokémon like nobody’s business! In this vein, he LIKES being in Johto. It’s like Tartarus, except it’s ACTUALLY A VIDEO GAME. Which makes it all the more awesome.
- Man, this kid is dense sometimes.
- Teenage boy TO THE MAX. He’s irresponsible and childish. It gets old quick.
- He’s lazy and likes to complain. Would you like some cheese with your whine?
- He’s hot-blooded, and loses his temper easily.
Pokemon
Starter: Charmander, “Hermes”.
Password: For the festival in my town I ran the Canada booth in the international foods section and spent the whole day flipping French Toast with maple syrup. I can no longer eat French toast without gagging. :/ True story.
Samples
First Person Sample:
[ The feed clicks on to reveal a happy, grinning Junpei. He looks awfully excited about something; never fear, you’ll soon find out what it is. He leans back and you can see Route 31 behind him, grassy and sunny. He pans the video over to Hermes, who waves brightly. HI GUIZE ]
Ladies and gentlemen, feast your eyes on the world’s most awesome Charmander. He’s been working on this for a week! [ He gives his partner an encouraging thumbs up. ]
Hermes, do your thing!
[ Junpei makes one of those lame drumroll noises. Hermes tips forward, concentrates, and then launches upwards--into a backflip.
You read that right. A mother loving backflip. Training? Forget training: teaching your pokémon to do weird shit is the new training. Can your pokémon do a backflip? Junpei thinks not. He is in fact making AND THE CROWD GOES WILD noises. For what it’s worth, Hermes looks really proud of himself, swishing his tail excitedly. ]
Way to go, little dude! That was crazy! [ Junpei and Hermes hi-five. The feed cuts out. ]
Third Person Sample:
Junpei stumbled out the door, holding his boxed lunch in one hand, a backpack in the other and his cap dangling from between his teeth. Thoroughly confused, he stopped after a few steps to drop the backpack, shove the lunch inside, and put on his cap.
The cap went first; a man had to have priorities, after all.
He tried to go back in to interrogate the woman; the door was locked. He rang; no answer. He knocked; no answer. He slammed his fist on the door; still nothing. He wondered where his Evoker had gone; surely Hermes could teach this door a lesson--and Junpei froze.
To his utter consternation, where there had once been a great presence, ebbing and flowing in his mind, there was now...nothing.
He swallowed. Breathed. Twice, and again. He scoured his mind; nothing, nothing, a great gaping hole where power had once sat. A sudden rush of fear gripped him; he grit his teeth, turned, observed his surroundings. A normal little town in the middle of the countryside, and not much else to go on in any direction. There seemed to be some activity going on in the center of town, but from this distance, Junpei couldn’t be sure as to its nature. What the fuck was even going on?!
About the same time the thought occurred to him, there was a noise from his pocket. He reached in, expecting his cell phone; what he found was another thing entirely. First, one extremely familiar red-and-white ball, and second, one pokédex, saying the words every Japanese child since 1996 has longed to hear.
Most people would have a moment of hesitation; not Junpei. After experiencing the dark hour and learning how to shoot himself in the head, Junpei could roll with the punches. And as far as punches went, this was less like a punch and more like a flying tackle.
A flying tackle into a jacuzzi full of hot chicks.
Junpei’s mouth split into a grin, and he wondered at his own good fortune. Opening the pokéball revealed a happy and energetic-looking Charmander who waved up at him. Junpei returned the gesture with an equally enthusiastic thumbs up.
“Hey, Hermes,” because really, what other option was there? “I’m Junpei. I think we’re gonna be good buddies, you and me.”