This afternoon featured a pleasant three hours (or so) spent saving the world from the Cthuloid beasties infesting
chrestomancy's place, with the help of
lathany,
Hanbury and
cuthbertcross, with occasional breaks to change dvd/food/nappy for
babysaxon. For the first time, Arkham Horror did not take 8 hours, and (as far as I know) did not feature any major rules errors. And highlighted a load of
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Unfortunately, we continued drawing a huge number of Wizard Hill gates, and kept getting monster rushes. What I forgot was to spread the monsters around all the open gates: instead, we just marched the entire stack out into Dunwich (which was correct the first time, as we'd only got the one open gate at that point. But it set a habit). As a result, Dunwich was almost impassible for most of the game, and Arkham was nicely empty. We got a total of 1 terror point! I did remember, about two turns from the end, when we got a monster rush in Arkham, but it was a bit late to adjust things by then.
BTW: arkham_horror.
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