Nov 15, 2006 15:54
Well, one of them anyway.
You're trapped on a desert island with four other gamers, a crate of dice, endless pencils and paper, and one set of game manuals. What do you want, d20 or Gurps? Or something else entirely? Discuss!
(Yes, I know, you make a raft out of the pencils with a paper sail and get off the island. smart ass)
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Comments 15
Finally, I'd have time to read all the danged sourcebooks, and run that epic, high fantasy campaign that I've been meaning to. And then a Blue Rose game. And then a d20 SF game...
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What's "Blue Rose?"
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I'm not /entirely/ enamored of it, although I like some of the things that they've done. I'd want to restructure some things before I really played it, though.
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In the end, I think I'd have to go with all the books from old WoD, honestly. There's a ton of books like d20, but the system encourages roleplaying more than d20 does and I'd rather spend all that time getting in-depth with a character than with a ruleset. Also, it can support just about any kind of game, from sci-fi to personal horror to adventure to mystery to modern fantasy and even high fantasy/past-set games if you include the Dark Ages books.
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So I guess my answer is that they both have their strong points, but because the old has more books, that's what I picked. (c:
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On the other hand, since Nobilis is diceless we could replace the dice with a large crate of delicious foodstuffs ... :)
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d20 for a group I am putting up with but do not trust to actually roleplay their way out of a paper bag. WoD with people who really can roleplay, but need a detailed system to give them ideas. d6 or push-dice (you won't have heard of it) for people who have *lots* of ideas, but need a basic system to unify things.
With an ideal group, I'll take a copy of Baron Munchausen for when we get bored, and otherwise let the gm wing everything.
(For perspective, I was in a great two-shot game conceived of and run by heavenscalyx, with maybe nine players. The first run was awesome. There was a lot of action, a lot of drama. We had pre-generated characters, which she almost never does, just to get things moving faster, and we all had a blast making them our own, exploring our characters' individual talents, strengths, and weaknesses. The second run - a couple weeks later, because of scheduling difficulties - was just as good. About two thirds of the way through, we faced off for a serious conflict, and HC ( ... )
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Poor D20. So maligned. So misunderstood.
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I mean, the other players are obviously out to get me/eat me, so I might as well simulate that in a natural, healthy gaming environment.
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