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May 11, 2009 09:57

had this crazy dream where a skier was trying to kill me. this was after I was at a ski resort and I seduced this hot girl who me and my partners actually knew to be the evil serial killer sherilyn manson. so I got her away from her friends and then we tied her up and threw her in the van and she shed her hot-girl skin like a snake and started writhing and cursing at us like a demon. then I was walking away, down a snow-covered hill, eating oreos. I dropped the oreos, and continued down the hill, and saw the skier coming. he was way up and behind me. I knew something was wrong so I grabbed this rope railing and dived straight down the side of the hill. the skier came for me and tried to attack but there wasn't much he could do at that angle except throw snow at me and insult me. however after that he sent various evil forms of Spiderman to kill me. I won in the end but I don't remember how. after a while it all turned into a toy store with weird variations on toys, especially Transformers.

got my music code doing midi export, which enables me to plug it all into Reason, so I've been churning out these half-computer-generated simulations of mid-to-late 90s dolphin jungle left and right. the "new beat every day" experiment on twitter is good but I've only worked seriously on one fully-fledged track all year. it's kind of frustrating. I've got a bunch of ideas and with Archaeopteryx churning out MIDI I also have some powerful tools available to me.

the stuff I've been auto-generating with Arx, these are literally seven-minute tracks that take less than seven minutes to create. they have 128 unique drum rhythms apiece, but there's no thought given at all to structuring or ordering the drum rhythms. if I took the time to chop up the rhythms and sort them in some kind of interesting order - which is the whole reason I enabled MIDI export in the first place - it could have some really interesting effects.

right now I'm just saying, ok, give me 256 bars, switch rhythms every 2 bars. what I'm planning for later is generate a bunch of rhythms, then chop them up and move them around, because right now they're generated randomly, but obviously if you put them in some kind of order you have the ebb and flow of a track. start off with something basic; then go to something more complicated; then something very spare and minimal for the first breakdown; then build up again; et cetera. the thing is, you don't just have to use them as central drumbeats. you can have these rhythms drive all kinds of additional percussive instruments, or just drumkits with effects on them. because of that, and the dubby/techy effects it can engender, I'm seeing the possibility of full-length tracks containing hundreds of unique rhythms - maybe even a thousand.
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