Technically, your dad hadn't been able to be a 22nd Level Necromancer until 2001.
In original D&D and the "Basic-Expert-Companion-Master-Immortals" set (the red box in the picture), the term was just "fluff". In AD&D 1st Edition, "Necromancer" was the designation for a magic-user of (I believe) 6th Level. In 2nd Edition, wizards could specialize in a school of magic, so we could have "Necromancers" as well as "Illusionists", etc. But 2nd Edition Wizard Level Progression topped out at 20.
It wasn't until 3rd Edition rolled out, with both Wizard specialization and epic levels, that someone could be a 22nd Level Necromancer.
(Moreover, if he were "putting on ears", he was most likely playing an elf. 1st Edition had rigid level limits on non-humans. Elves with an 18+ Intelligence could only rise to 11th Level. (Half-elves, sadly, only to 8th.)
Comments 3
Reply
In original D&D and the "Basic-Expert-Companion-Master-Immortals" set (the red box in the picture), the term was just "fluff". In AD&D 1st Edition, "Necromancer" was the designation for a magic-user of (I believe) 6th Level. In 2nd Edition, wizards could specialize in a school of magic, so we could have "Necromancers" as well as "Illusionists", etc. But 2nd Edition Wizard Level Progression topped out at 20.
It wasn't until 3rd Edition rolled out, with both Wizard specialization and epic levels, that someone could be a 22nd Level Necromancer.
(Moreover, if he were "putting on ears", he was most likely playing an elf. 1st Edition had rigid level limits on non-humans. Elves with an 18+ Intelligence could only rise to 11th Level. (Half-elves, sadly, only to 8th.)
But, kudos for getting Acererak right.
Reply
Reply
Leave a comment