With the revised GSL for D&D 4E just released and my latest mini-campaign almost complete, I've been pondering role playing games again. Obviously, that involves musing upon my Quixotic quest to make my Dream RPG, wondering what things I love about the games I play, what things I hate, and what things I think can be improved. And today this lead
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Have you since had a chance to test this mechanic and if so how did it work out?
In addition to my previous question about earning/losing fate, how do you envision the use of them to work? Is it an opposed roll of one or more? Are those dice tapped out once rolled? Can the player make multiple attempts provided they have sufficient dice?
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In play, I gave each player a pool of dice at the beginning of each adventure, then gave a smaller pool at the beginning of each encounter. Once used, a fate dice was simply gone, but all fate dice were lost at the end of each adventure (so you couldn't "store" them for later quests). And I did allow any amount of fate dice to be used on any given roll...provided that I didn't determine that the roll was already "impossible."
I determined the amount of dice based upon how many attacks I anticipated the player character would be targeted by in any given combat encounter; and the GM simply got that amount times the number of player characters in the game. Since you are anticipating using 4E, and 4E has definitely extended the number of rounds in a given combat encounter, I'd say you should run some "trial runs" to see how long they'll last for you and how many fate dice seem appropriate.
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If you find yourself thinking things like that, it's probably a pretty good sign that it's time to go for a walk. Outside. Where the sun is.
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