MODPLOT ; WAR GAMES (OOC Post)

Jan 12, 2009 12:29

STAGE 1 » HIDE AND SEEK
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The Keepers dump the Warden into the compound, no longer having use for him. He is badly injured and cannot be woken. The Indigeo leads the Keepers' orbs in a chase in and out of the compound, eventually disappearing outside the Obex's boundaries. Where could they have gone?

→ Some injuries will occur from the Keeper's chase through the compound -- players' choice
→ Requisitions are currently offline as the Indigeo isn't present
→ The Obex is, for the moment, "electrified" like the cuffs used to be -- no escaping that way

STAGE 2 » MARCO POLO
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Unable to secure the Indigeo, the Keepers have not yet finished with the Warden it seems. They possess him, overpowering his consciousness and turning him into a puppet to attack the residents at ground level.

→ Warden will attack indiscriminately, using the same energy bolts as the Keepers
→ He is shielded, but not as strongly as the Keepers, as the residents may discover

STAGE 3 » RED ROVER
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The Keepers abandon the Warden to the residents' clutches, finally deciding he's no longer of use to him. He is injured but should recover (if given the chance) and will be taking up regular living arrangements within the compound until further notice.

Questions can be asked here.

*plots

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