Допилил мод к линейке (L2JDevs), натягивающий её на рогалик, до состояния, когда уже не стыдно и показать другим.
В данном letsplay'е показана реакция не-агрессивных NPC на партию PC (Lv. 18, 15, 14) с достаточной разницей по уровням. Видно, что один O.M.Guard атакует, привлечённый разницей в уровнях.
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L2JDevs RogueLike modification
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# Changes vs L2J/L2JDevs #
## Core ##
Most of changes are configurable in L2JMods.properties
1. Random (relatively small) item drop ("All hail to RNG!") from NPCs
(like a music crystal, key, potion, small accessory, scroll,
s.shot, fish, lure, pet food, gem, rope, ...);
2. Equipment drop from NPCs;
3. Shopkeepers buy price configurable;
4. Champions have aura and random name;
5. Free teleportation max level is configurable;
6. Teleportaion price by PC level modifier is configurable with price
scalable with PC's level;
7. Configurable minimal quest item drop chance (up to 1.0);
8. Configurable maximal NPCInteractionDistance as workaround over bugs
in geodata;
9. Permadeath -- server-wide setting PCAllowRevive;
10. Killed PC always get death penalty and drops inventory;
11. NPC Respawn delay upped to several hours to prevent grinding (1
hour, due limitations of respawn engine);
12. Distribution of newbie SShots from tutorial quests is configurable;
13. Fish monster despawn time is configurable;
14. Archers and xbowers often drop ammo;
15. Summoned in quest monsters have XP, drop and spoil: honey bear,
kasha bear totem spirit, stakato marquess, ol mahum support troop,
black legion stormtrooper, ol mahum officer tak;
16. Static quest monsters have XP, drop and spoil: plague zombie,
varool foulclaw, kirunak, spirit of mirror, kaboo orc chief (all),
water seer, undead priest, ol mahum sentry, warhound of a kaboo
orc chief;
17. Items made stackable: scroll of enchant weapon or armor, s-shot packs;
18. Usage of (blessed) (spirit|soul) shots consumes MP, according to
number and grade of s-shots activated;
19. Item craft success has base chance of 50%, modified by PC level and
crafting skill level, recipe level (negative);
20. Raid boss curse level difference is configurable;
21. NPC's equipment drop, for_npc==t items replaced to random item of
appropriate grade and type;
22. Champion's aura color related to its strength;
23. Males and females are bit different in stats;
24. Champion different in strength, in full range from base to maximum
configured;
25. Failure in crop trade due insufficient amount of given crop to get
any reward has verbose notification message;
26. All mobs have individual variability in power (max dispersion
defined in config);
27. Alternative item craft have success rate, depending on PC's level,
skill, recipe level, RNG; also, failure in item creation gives
partial XP&SP reward;
28. Beasts counts as animals for drop-wise;
29. NPC's chance to engage in combat depends on level difference with
given PC;
## Data ##
1. Fish monsters have normal drop;
2. Animal drops gradually stripped from complex items (animal body
parts are acceptable);
3. Many graded items have their crystall value (pins, scrolls, pouches, ...);
4. Enabled manor crop and seed setup (why it was disabled, after all?);
5. Many items made stackable;
6. Some item name typos fixed (like a missing spaces and so);
7. Quest 333 'Hunt Of The Black Lion' have quest item grade boundary
(for moss, honey, root).
8. NG-orcs stripped from D+ weapons; they are receive appropriate NG
weapons (club, bone club, short sword, broadsword, orcish sword);
9. Quest 335 'The Song Of The Hunter' quest monsters have normal xp,
drop and spoil;
10. Quest 258 'Bring Wolf Pelt' now have wider range of rewards;
11. Quest 159 'Protect The Water Source' plague zombies affected by
quest item drop config setting;
12. Race of fisherman Ogord (in orc village) set to orc;
13. Quest giver pays extra reward for each tenth quest item (affected:
257 258 259 260 269 273 283 292 293 306 316 317)
(i.e.: paid = items * reward + (items / 10) * bonus);
14. Crops have reference price;
15. Quest mob list expanded for quests: 292 294 296 297;
16. Quest 156: Lilith rewards mages with spiritshots;
17. Quest mobs list expanded: 292 294 296 297 406;
18. Quest 418: quest items always drops;
19. Mob 'Puma' 20510 renamed to 'Pumette' (collides with Puma-15);
20. Quest 297: gatekeeper rewards PC with `ceil(starstones/10)`
tokens, starstones gathering unlimited;
21. NPC archers (level 1..40) now have weapon, corresponding to their level;